diff options
Diffstat (limited to 'app/steamvr.py')
| -rw-r--r-- | app/steamvr.py | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/app/steamvr.py b/app/steamvr.py new file mode 100644 index 0000000..64f34f5 --- /dev/null +++ b/app/steamvr.py @@ -0,0 +1,87 @@ +#!/usr/bin/env python3 + +import openvr as vr +import sys +import time + +EVENT_NONE = 0 +EVENT_RISING_EDGE = 1 +EVENT_FALLING_EDGE = 2 + +class InputEvent: + def __init__(self, + opcode: int): + self.opcode = opcode + +# Checks if the given button on the given controller is pressed. +def pollButtonPress( + hand: str = "right", + button: str = "b", + shared_data = None # SharedThreadData object + ) -> int: + hands = {} + hands["left"] = vr.TrackedControllerRole_LeftHand + hands["right"] = vr.TrackedControllerRole_RightHand + + buttons = {} + buttons["a"] = vr.k_EButton_IndexController_A + buttons["b"] = vr.k_EButton_IndexController_B + buttons["thumbstick"] = vr.k_EButton_Axis0 + + system = None + first = True + while not shared_data.exit_event.is_set() and not system: + try: + system = vr.init(vr.VRApplication_Background) + except Exception as e: + if first: + print(f"Failed to start steamVR input thread: {repr(e)}", file=sys.stderr) + first = False + time.sleep(1) + last_packet = 0 + event_high = False + + while not shared_data.exit_event.is_set(): + time.sleep(0.01) + + lh_idx = system.getTrackedDeviceIndexForControllerRole(hands[hand]) + #print("left hand device idx: {}".format(lh_idx)) + + got_state, state = system.getControllerState(lh_idx) + if not got_state: + continue + + if state.unPacketNum == last_packet: + continue + + # Clicking joysticks and moving joysticks fire the same events. To + # differentiate movement from clicking, we create a dead zone: if the event + # fires while the stick isn't moved far from center, we assume it's a + # click, not movement. + dead_zone_radius = 0.7 + + button_mask = (1 << buttons[button]) + ret = EVENT_NONE + if (state.ulButtonPressed & button_mask) != 0 and\ + (state.rAxis[0].x**2 + state.rAxis[0].y**2 < dead_zone_radius**2): + #print("button pressed: %016x" % state.ulButtonPressed) + #for i in range(0, 5): + # print("axis {} x: {} y: {}".format(i, state.rAxis[i].x, state.rAxis[i].y)) + if not event_high: + yield InputEvent(EVENT_RISING_EDGE) + event_high = True + elif event_high: + event_high = False + yield InputEvent(EVENT_FALLING_EDGE) + +if __name__ == "__main__": + gen = pollButtonPress() + while True: + time.sleep(0.1) + + event = pollButtonPress(session_state) + if event == EVENT_RISING_EDGE: + print("rising edge") + elif event == EVENT_FALLING_EDGE: + print("falling edge") + |
