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#ifndef __VERTEX_INC
#define __VERTEX_INC
#include "custom31.hlsl"
void deform(inout float3 objPos) {
#if defined(_CUSTOM31_TUBES)
float t = _Custom31_Tubes_t;
objPos = plane_to_tube(objPos, t);
#endif // _CUSTOM31_TUBES
}
void deform_normal(float3 objPos, inout float3 objNorm, inout float3 objTan) {
#if defined(_CUSTOM31_TUBES)
float t = _Custom31_Tubes_t;
plane_to_tube_normal(objPos, objNorm, objTan, t);
#endif // _CUSTOM31_TUBES
}
void propagateObjPos(inout v2f i) {
i.worldPos = mul(unity_ObjectToWorld, float4(i.objPos, 1));
i.pos = UnityObjectToClipPos(i.objPos);
i.eyeVec.xyz = i.worldPos - _WorldSpaceCameraPos;
}
#endif // __VERTEX_INC
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