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#ifndef __VERTEX_INC
#define __VERTEX_INC
#include "custom31.hlsl"
void deform(inout float3 objPos) {
#if defined(_CUSTOM31_XZ_TUBE)
{
float t = _Custom31_XZ_Tube_t;
objPos = plane_to_tube(objPos.xyz, t);
}
#endif // _CUSTOM31_XZ_TUBE
#if defined(_CUSTOM31_YZ_TUBE)
{
float t = _Custom31_YZ_Tube_t;
objPos = plane_to_tube(objPos.yxz, t);
objPos = objPos.yxz;
}
#endif // _CUSTOM31_YZ_TUBE
#if defined(_CUSTOM31_XY_TUBE)
{
float t = _Custom31_XY_Tube_t;
objPos = plane_to_tube(objPos.xzy, t);
objPos = objPos.xzy;
}
#endif // _CUSTOM31_XY_TUBE
}
void deform_normal(float3 objPos, inout float3 objNorm, inout float3 objTan) {
#if defined(_CUSTOM31_XZ_TUBE)
{
float t = _Custom31_XZ_Tube_t;
plane_to_tube_normal(objPos, objNorm, objTan, t);
}
#endif // _CUSTOM31_XZ_TUBE
#if defined(_CUSTOM31_YZ_TUBE)
{
float t = _Custom31_YZ_Tube_t;
plane_to_tube_normal(objPos.yxz, objNorm.yxz, objTan.yxz, t);
}
#endif // _CUSTOM31_YZ_TUBE
#if defined(_CUSTOM31_XY_TUBE)
{
float t = _Custom31_XY_Tube_t;
plane_to_tube_normal(objPos.xzy, objNorm.xzy, objTan.xzy, t);
}
#endif // _CUSTOM31_XY_TUBE
}
void propagateObjPos(inout v2f i) {
i.worldPos = mul(unity_ObjectToWorld, float4(i.objPos, 1));
i.pos = UnityObjectToClipPos(i.objPos);
i.eyeVec.xyz = i.worldPos - _WorldSpaceCameraPos;
}
#endif // __VERTEX_INC
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