1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
#ifndef __RAY_MARCHING_MAPS_INC
#define __RAY_MARCHING_MAPS_INC
#include "math.cginc"
#include "pema99.cginc"
// Macros for transforming normal and tangent using autodiff.
// r3r1 refers to "r3 to r1 transform", aka a mapping from a 3d real-valued
// space to a 1d space. This is intended for use with a ray marcher.
#define R3R1_DECLARE_BASIS_VECTORS(xyz) \
DifferentialPair<float3> dp_x = diffPair(xyz, float3(1, 0, 0)); \
DifferentialPair<float3> dp_y = diffPair(xyz, float3(0, 1, 0)); \
DifferentialPair<float3> dp_z = diffPair(xyz, float3(0, 0, 1))
#define R3R1_AUTODIFF_BASIS_VECTORS(fun, ...) \
DifferentialPair<float> dp_x_out = fwd_diff(fun)(dp_x, __VA_ARGS__); \
DifferentialPair<float> dp_y_out = fwd_diff(fun)(dp_y, __VA_ARGS__); \
DifferentialPair<float> dp_z_out = fwd_diff(fun)(dp_z, __VA_ARGS__)
#define R3R1_DEFORM_NORMAL_AND_TANGENT(normal, tangent) \
{ \
float3 gradient = float3(dp_x_out.d, dp_y_out.d, dp_z_out.d); \
normal = normalize(gradient); \
float3 helper = abs(normal.z) < 0.999 ? float3(0, 0, 1) : float3(0, 1, 0); \
tangent = normalize(cross(helper, normal)); \
}
// Syntactic sugar - wraps the previous three macros.
#define R3R1_RAY_MARCH_NORMALS(xyz, normal, tangent, fun, ...) \
R3R1_DECLARE_BASIS_VECTORS(xyz); \
R3R1_AUTODIFF_BASIS_VECTORS(fun, __VA_ARGS__); \
R3R1_DEFORM_NORMAL_AND_TANGENT(normal, tangent)
// Just trace a sphere of radius 0.1 for now.
[Differentiable]
public float map_ball_grid(float3 p, no_diff float3 count) {
float3 period = 1.0f / count;
period *= 2;
float3 half_period = period*0.5f;
float3 which = floor((p + half_period) / period);
if (any(abs(which) > count/2)) {
p = 1e6;
} else {
p = glsl_mod(p + half_period, period) - half_period;
}
return length(p) - half_period.x;
}
public void map_ball_grid_normal(float3 count, inout float3 xyz, inout float3 normal,
inout float3 tangent) {
R3R1_RAY_MARCH_NORMALS(xyz, normal, tangent, map_ball_grid, count);
}
#endif // __RAY_MARCHING_MAPS_INC
|