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#ifndef __INTERPOLATORS_INC
#define __INTERPOLATORS_INC
#include "AutoLight.cginc"
struct appdata {
float4 vertex : POSITION;
float2 uv0 : TEXCOORD0;
float4 color : COLOR; // vertex color
float3 normal : NORMAL;
float4 tangent : TANGENT;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f {
#if defined(_TESSELLATION)
float4 tpos : INTERNALTESSPOS;
#endif
linear noperspective centroid float4 pos : SV_POSITION;
float2 uv0 : TEXCOORD0;
float3 objPos : TEXCOORD1;
float3 worldPos : TEXCOORD2;
float4 eyeVec : TEXCOORD3; // eyeVec.xyz | fogCoord
float3 normal : TEXCOORD4;
float4 tangent : TEXCOORD5;
UNITY_LIGHTING_COORDS(6,7)
#if defined(_VERTEX_DEFORMATION_FRAGMENT_NORMALS) || defined(_VERTEX_DEFORMATION_TESSELLATION)
float3 objPos_orig : TEXCOORD8;
#endif
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
#endif // __INTERPOLATORS_INC
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