summaryrefslogtreecommitdiffstats
path: root/globals.cginc
blob: f96a23df531e1a7f0e0b4bb643d4d05c52a59daf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
#ifndef __GLOBALS_INC
#define __GLOBALS_INC

#include "features.cginc"

SamplerState point_repeat_s;
SamplerState linear_repeat_s;
SamplerState aniso4_trilinear_repeat_s;
SamplerState aniso4_trilinear_mirror_s;
SamplerState aniso4_trilinear_clamp_s;
SamplerState bilinear_repeat_s;
SamplerState linear_clamp_s;
SamplerState bilinear_clamp_s;
SamplerState trilinear_repeat_s;

int _Mode;  // opaque, cutout, transparent, etc.

texture2D _MainTex;
float4 _MainTex_ST;
float4 _Color;

texture2D _BumpMap;
float4 _BumpMap_ST;
float _BumpScale;


texture2D _MetallicGlossMap;
float4 _MetallicGlossMap_ST;
float _Glossiness;
float _Metallic;

float _Exposure_Occlusion;

texture2D _DFG_LUT;
float _Specular_AA_Variance;
float _Specular_AA_Threshold;
float _BRDF_Specular_Min_Denom;

#if defined(_EMISSIONS)
texture2D _EmissionMap;
float4 _EmissionMap_ST;
texture2D _EmissionMask;
float4 _EmissionMask_ST;
float3 _EmissionColor;
#endif  // _EMISSIONS

#if defined(_OUTLINES)
float4 _Outlines_Color;
float _Outlines_Width;
texture2D _Outlines_Thickness;
#endif  // _OUTLINES

#if defined(_SHADOWS)
float4 _Shadow_0_Color;
float _Shadow_0_Threshold;
float _Shadow_0_Blur;

#if defined(_SHADOW_1)
float4 _Shadow_1_Color;
float _Shadow_1_Threshold;
float _Shadow_1_Blur;
#endif  // _SHADOW_1
#endif  // _SHADOWS

#if defined(_BRIGHTNESS_CLAMP)
float _Brightness_Clamp_Min;
float _Brightness_Clamp_Max;
#endif  // _BRIGHTNESS_CLAMP

#if defined(_WRAPPED_LIGHTING)
float _Wrapped_Lighting_Amount;
#endif  // _WRAPPED_LIGHTING

#if defined(_AMBIENT_OCCLUSION)
texture2D _OcclusionMap;
float4 _OcclusionMap_ST;
float _OcclusionStrength;
#endif  // __AMBIENT_OCCLUSION

#if defined(_BENT_NORMALS)
texture2D _Bent_Normals_Map;
float4 _Bent_Normals_Map_ST;
float _Bent_Normals_Strength;
#endif  // _BENT_NORMALS

#if defined(_MARBLE)
texture3D _Marble_Noise;
texture2D _Marble_Post_Ramp;
float3 _Marble_Scale;
float _Marble_Octaves;
float _Marble_Strength;
float _Marble_Lacunarity;
float _Marble_Gain;
#endif  // _MARBLE

#if defined(_MARBLE_TIME)
float _Marble_Speed;
float3 _Marble_Direction;
#endif  // _MARBLE_TIME

#if defined(_MARBLE_OFFSET)
float3 _Marble_Offset;
#endif  // _MARBLE_OFFSET

#if defined(_KINTSUGI)
texture3D _Kintsugi_Noise;
float3 _Kintsugi_Scale;
float _Kintsugi_Threshold;
float _Kintsugi_Width;
float3 _Kintsugi_Color;
float _Kintsugi_Smoothness;
float _Kintsugi_Metallic;
#endif  // _KINTSUGI

#if defined(_KINTSUGI_DOMAIN_WARPING)
texture3D _Kintsugi_Domain_Warping_Noise;
float3 _Kintsugi_Domain_Warping_Scale;
float _Kintsugi_Domain_Warping_Strength;
float _Kintsugi_Domain_Warping_Octaves;
float _Kintsugi_Domain_Warping_Lacunarity;
float _Kintsugi_Domain_Warping_Gain;
#endif  // _KINTSUGI_DOMAIN_WARPING

#if defined(_TESSELLATION)
float _Tessellation_Factor;
float _Tessellation_Frustum_Culling_Bias;
float _Tessellation_Falloff_Factor;
#endif  // _TESSELLATION

#if defined(_CLEARCOAT)
float _Clearcoat_Strength;
float _Clearcoat_Roughness;
#endif  // _CLEARCOAT

#if defined(_CLEARCOAT_NORMALS)
texture2D _Clearcoat_Normals;
float4 _Clearcoat_Normals_ST;
float _Clearcoat_Normals_Strength;
#endif  // _CLEARCOAT_NORMALS

#if defined(_CLEARCOAT_MASK)
texture2D _Clearcoat_Mask;
float4 _Clearcoat_Mask_ST;
float _Clearcoat_Mask_Strength;
#endif  // _CLEARCOAT_MASK

#if defined(_DETAILS)
texture2D _DetailNormalMap;
float4 _DetailNormalMap_ST;
float _DetailNormalMapScale;
texture2D _DetailMask;
float4 _DetailMask_ST;
int _Details_UV_Channel;
#endif  // _DETAILS

#if defined(_UV_SCROLL)
float2 _UV_Scroll_Speed;
#endif  // _UV_SCROLL

#if defined(_CENTER_OFFSET)
texture2D _Center_Offset_Heightmap;
float4 _Center_Offset_Heightmap_ST;
float _Center_Offset_Factor;
#endif  // _CENTER_OFFSET

#if defined(_LOGICAL_TIME)
float _Logical_Time;
#endif  // _LOGICAL_TIME

float getTime() {
#if defined(_LOGICAL_TIME)
  return _Logical_Time;
#else
  return _Time[0];
#endif  // _LOGICAL_TIME
}

#if defined(_RAY_MARCHING)
float _Ray_Marching_Max_Dist;
float _Ray_Marching_Min_Dist;
float _Ray_Marching_Max_Iter;
#endif  // _RAY_MARCHING

#if defined(_RAY_MARCHING_OVERSTEP)
float _Ray_Marching_Overstepping_Factor;
#endif  // _RAY_MARCHING_OVERSTEP

#if defined(_RAY_MARCHING_BAKED_ORIGINS)
int _Baked_Origins_UV_Channel_Index;
#endif  // _RAY_MARCHING_BAKED_ORIGINS

#if defined(_RAY_MARCHING_CART_INSTANCING)
float _Ray_Marching_Cart_Instancing_Count_X;
float _Ray_Marching_Cart_Instancing_Count_Y;
float _Ray_Marching_Cart_Instancing_Count_Z;
float _Ray_Marching_Cart_Instancing_Span_X;
float _Ray_Marching_Cart_Instancing_Span_Y;
float _Ray_Marching_Cart_Instancing_Span_Z;
#endif  // _RAY_MARCHING_CART_INSTANCING

#if defined(_RAY_MARCHING_CART_INSTANCING_OFFSETS)
float _Ray_Marching_Cart_Instancing_Offsets_X_Every_Y;
float _Ray_Marching_Cart_Instancing_Offsets_X_Every_Z;
float _Ray_Marching_Cart_Instancing_Offsets_Y_Every_X;
float _Ray_Marching_Cart_Instancing_Offsets_Y_Every_Z;
float _Ray_Marching_Cart_Instancing_Offsets_Z_Every_X;
float _Ray_Marching_Cart_Instancing_Offsets_Z_Every_Y;
#endif  // _RAY_MARCHING_CART_INSTANCING_OFFSETS

#if defined(_RAY_MARCHING_CART_GRID)
float _Ray_Marching_Cart_Grid_Radius;
float _Ray_Marching_Cart_Grid_Count_X;
float _Ray_Marching_Cart_Grid_Count_Y;
float _Ray_Marching_Cart_Grid_Count_Z;
float _Ray_Marching_Cart_Grid_Span_X;
float _Ray_Marching_Cart_Grid_Span_Y;
float _Ray_Marching_Cart_Grid_Span_Z;
#endif  // _RAY_MARCHING_CART_GRID

#if defined(_RAY_MARCHING_HEX_GRID)
float _Ray_Marching_Hex_Grid_Radius;
float _Ray_Marching_Hex_Grid_Count;
#endif  // _RAY_MARCHING_HEX_GRID

#if defined(_RAY_MARCHING_SCALING)
float _Ray_Marching_Scaling_Factor_X;
float _Ray_Marching_Scaling_Factor_Y;
float _Ray_Marching_Scaling_Factor_Z;
#endif  // _RAY_MARCHING_SCALING

#if defined(_RAY_MARCHING_BALL_GRID)
float _Ray_Marching_Ball_Grid_Radius;
float _Ray_Marching_Ball_Grid_Count_X;
float _Ray_Marching_Ball_Grid_Count_Y;
float _Ray_Marching_Ball_Grid_Count_Z;
#endif  // _RAY_MARCHING_BALL_GRID

#if defined(_RAY_MARCHING_BALL)
float _Ray_Marching_Ball_Radius;
#endif  // _RAY_MARCHING_BALL

#if defined(_RAY_MARCHING_HEXAGON)
float _Ray_Marching_Hexagon_Radius;
float _Ray_Marching_Hexagon_Height;
#endif  // _RAY_MARCHING_HEXAGON

#if defined(_INSTANCE_DISTANCE_CULLING)
float _Instance_Distance_Culling_Min_Distance;
float _Instance_Distance_Culling_Max_Distance;
#endif  // _INSTANCE_DISTANCE_CULLING

#if defined(_INSTANCE_TEXTURE_OFFSET)
texture2D _Instance_Texture_Offset_Data_Tex;
float4 _Instance_Texture_Offset_Data_Tex_TexelSize;
float3 _Instance_Texture_Offset_Cell_Dimensions;
float3 _Instance_Texture_Offset_Angle_Randomization;
float _Instance_Texture_Offset_Scale_Randomization;
float3 _Instance_Texture_Offset_Base_Scale;
float4 _Instance_Texture_Offset_Base_Rotation;
#endif  // _INSTANCE_TEXTURE_OFFSET

// Instancing buffer must be declared at global scope for D3D11 compatibility
#if defined(_INSTANCE_TEXTURE_OFFSET) && defined(UNITY_INSTANCING_ENABLED)
UNITY_INSTANCING_BUFFER_START(InstanceProps)
  UNITY_DEFINE_INSTANCED_PROP(float, _Instance_ID)
#define _Instance_ID_arr InstanceProps
UNITY_INSTANCING_BUFFER_END(InstanceProps)
#endif  // _INSTANCE_TEXTURE_OFFSET && UNITY_INSTANCING_ENABLED

#if defined(_PARALLAX_HEIGHTMAP)
texture2D _Parallax_Heightmap;
float4 _Parallax_Heightmap_ST;
float _Parallax_Heightmap_Scale;
float _Parallax_Heightmap_Bias;
#endif  // _PARALLAX_HEIGHTMAP

#if defined(_PARALLAX_HEIGHTMAP_RAY_MARCHING)
float _Parallax_Heightmap_Ray_Marching_Steps;
#endif  // _PARALLAX_HEIGHTMAP_RAY_MARCHING

#define DECAL_UV_MODE_REPEAT     0
#define DECAL_UV_MODE_MIRROR     1
#define DECAL_UV_MODE_CLAMP      2

#define DECAL_MIX_MODE_ALPHA_BLEND 0
#define DECAL_MIX_MODE_MULTIPLY    1
#define DECAL_MIX_MODE_ADD_PRODUCT 2

#define DECAL_GLOBALS(N) \
  float4 _Decal##N##_Color; \
  texture2D _Decal##N##_MainTex; \
  float4 _Decal##N##_MainTex_ST; \
  float _Decal##N##_Opacity; \
  int _Decal##N##_UV_Mode; \
  int _Decal##N##_UV_Channel; \
  int _Decal##N##_Mix_Mode; \
  float _Decal##N##_Rotation_Enabled; \
  float _Decal##N##_Rotation; \
  float _Decal##N##_Mask_Enabled; \
  texture2D _Decal##N##_Mask; \
  float4 _Decal##N##_Mask_ST; \
  int _Decal##N##_Mask_UV_Channel; \
  float _Decal##N##_Mask_Invert; \
  float _Decal##N##_Albedo_Clamp; \
  float _Decal##N##_SDF_Enabled; \
  float _Decal##N##_SDF_Threshold; \
  float _Decal##N##_SDF_Invert; \
  float _Decal##N##_Metallic_Gloss_Enabled; \
  texture2D _Decal##N##_Metallic_Gloss; \
  float4 _Decal##N##_Metallic_Gloss_ST; \
  float _Decal##N##_Metallic; \
  float _Decal##N##_Gloss; \
  float _Decal##N##_Normal_Enabled; \
  texture2D _Decal##N##_Normal; \
  float _Decal##N##_Normal_Scale;

#if defined(_DECAL0)
DECAL_GLOBALS(0)
#endif
#if defined(_DECAL1)
DECAL_GLOBALS(1)
#endif
#if defined(_DECAL2)
DECAL_GLOBALS(2)
#endif
#if defined(_DECAL3)
DECAL_GLOBALS(3)
#endif
#if defined(_DECAL4)
DECAL_GLOBALS(4)
#endif
#if defined(_DECAL5)
DECAL_GLOBALS(5)
#endif
#if defined(_DECAL6)
DECAL_GLOBALS(6)
#endif
#if defined(_DECAL7)
DECAL_GLOBALS(7)
#endif

#define MATCAP_MODE_REPLACE     0
#define MATCAP_MODE_ADD         1
#define MATCAP_MODE_MULTIPLY    2
#define MATCAP_MODE_SUBTRACT    3
#define MATCAP_MODE_ADD_PRODUCT 4

#if defined(_MATCAP0)
texture2D _Matcap0;
float _Matcap0_Strength;
int _Matcap0_Mode;
float _Matcap0_Invert;
#if defined(_MATCAP0_QUANTIZATION)
float _Matcap0_Quantization_Steps;
#endif  // _MATCAP0_QUANTIZATION
#if defined(_MATCAP0_MASK)
texture2D _Matcap0_Mask;
float4 _Matcap0_Mask_ST;
#endif  // _MATCAP0_MASK
#endif  // _MATCAP0

#if defined(_MATCAP1)
texture2D _Matcap1;
float _Matcap1_Strength;
int _Matcap1_Mode;
float _Matcap1_Invert;
#if defined(_MATCAP1_QUANTIZATION)
float _Matcap1_Quantization_Steps;
#endif  // _MATCAP1_QUANTIZATION
#if defined(_MATCAP1_MASK)
texture2D _Matcap1_Mask;
float4 _Matcap1_Mask_ST;
#endif  // _MATCAP1_MASK
#endif  // _MATCAP1

#if defined(_RIM_LIGHTING0)
float4 _Rim_Lighting0_Color;
float _Rim_Lighting0_Center;
float _Rim_Lighting0_Blur;
int _Rim_Lighting0_Mode;
#if defined(_RIM_LIGHTING0_QUANTIZATION)
float _Rim_Lighting0_Quantization_Steps;
#endif  // _RIM_LIGHTING0_QUANTIZATION
#if defined(_RIM_LIGHTING0_MASK)
texture2D _Rim_Lighting0_Mask;
float4 _Rim_Lighting0_Mask_ST;
#endif  // _RIM_LIGHTING0_MASK
#endif  // _RIM_LIGHTING0

#if defined(_VERTEX_DEFORMATION)
float _Vertex_Deformation_Slot_0_Enabled;
int _Vertex_Deformation_Slot_0_Opcode;
float _Vertex_Deformation_Slot_0_Float_0;
float _Vertex_Deformation_Slot_0_Float_1;
float _Vertex_Deformation_Slot_0_Float_2;
float _Vertex_Deformation_Slot_0_Float_3;
float4 _Vertex_Deformation_Slot_0_Vector_0;
float4 _Vertex_Deformation_Slot_0_Vector_1;
float4 _Vertex_Deformation_Slot_0_Vector_2;
float4 _Vertex_Deformation_Slot_0_Vector_3;

float _Vertex_Deformation_Slot_1_Enabled;
int _Vertex_Deformation_Slot_1_Opcode;
float _Vertex_Deformation_Slot_1_Float_0;
float _Vertex_Deformation_Slot_1_Float_1;
float _Vertex_Deformation_Slot_1_Float_2;
float _Vertex_Deformation_Slot_1_Float_3;
float4 _Vertex_Deformation_Slot_1_Vector_0;
float4 _Vertex_Deformation_Slot_1_Vector_1;
float4 _Vertex_Deformation_Slot_1_Vector_2;
float4 _Vertex_Deformation_Slot_1_Vector_3;

float _Vertex_Deformation_Slot_2_Enabled;
int _Vertex_Deformation_Slot_2_Opcode;
float _Vertex_Deformation_Slot_2_Float_0;
float _Vertex_Deformation_Slot_2_Float_1;
float _Vertex_Deformation_Slot_2_Float_2;
float _Vertex_Deformation_Slot_2_Float_3;
float4 _Vertex_Deformation_Slot_2_Vector_0;
float4 _Vertex_Deformation_Slot_2_Vector_1;
float4 _Vertex_Deformation_Slot_2_Vector_2;
float4 _Vertex_Deformation_Slot_2_Vector_3;

float _Vertex_Deformation_Slot_3_Enabled;
int _Vertex_Deformation_Slot_3_Opcode;
float _Vertex_Deformation_Slot_3_Float_0;
float _Vertex_Deformation_Slot_3_Float_1;
float _Vertex_Deformation_Slot_3_Float_2;
float _Vertex_Deformation_Slot_3_Float_3;
float4 _Vertex_Deformation_Slot_3_Vector_0;
float4 _Vertex_Deformation_Slot_3_Vector_1;
float4 _Vertex_Deformation_Slot_3_Vector_2;
float4 _Vertex_Deformation_Slot_3_Vector_3;

float _Vertex_Deformation_Slot_4_Enabled;
int _Vertex_Deformation_Slot_4_Opcode;
float _Vertex_Deformation_Slot_4_Float_0;
float _Vertex_Deformation_Slot_4_Float_1;
float _Vertex_Deformation_Slot_4_Float_2;
float _Vertex_Deformation_Slot_4_Float_3;
float4 _Vertex_Deformation_Slot_4_Vector_0;
float4 _Vertex_Deformation_Slot_4_Vector_1;
float4 _Vertex_Deformation_Slot_4_Vector_2;
float4 _Vertex_Deformation_Slot_4_Vector_3;

float _Vertex_Deformation_Slot_5_Enabled;
int _Vertex_Deformation_Slot_5_Opcode;
float _Vertex_Deformation_Slot_5_Float_0;
float _Vertex_Deformation_Slot_5_Float_1;
float _Vertex_Deformation_Slot_5_Float_2;
float _Vertex_Deformation_Slot_5_Float_3;
float4 _Vertex_Deformation_Slot_5_Vector_0;
float4 _Vertex_Deformation_Slot_5_Vector_1;
float4 _Vertex_Deformation_Slot_5_Vector_2;
float4 _Vertex_Deformation_Slot_5_Vector_3;

float _Vertex_Deformation_Slot_6_Enabled;
int _Vertex_Deformation_Slot_6_Opcode;
float _Vertex_Deformation_Slot_6_Float_0;
float _Vertex_Deformation_Slot_6_Float_1;
float _Vertex_Deformation_Slot_6_Float_2;
float _Vertex_Deformation_Slot_6_Float_3;
float4 _Vertex_Deformation_Slot_6_Vector_0;
float4 _Vertex_Deformation_Slot_6_Vector_1;
float4 _Vertex_Deformation_Slot_6_Vector_2;
float4 _Vertex_Deformation_Slot_6_Vector_3;

float _Vertex_Deformation_Slot_7_Enabled;
int _Vertex_Deformation_Slot_7_Opcode;
float _Vertex_Deformation_Slot_7_Float_0;
float _Vertex_Deformation_Slot_7_Float_1;
float _Vertex_Deformation_Slot_7_Float_2;
float _Vertex_Deformation_Slot_7_Float_3;
float4 _Vertex_Deformation_Slot_7_Vector_0;
float4 _Vertex_Deformation_Slot_7_Vector_1;
float4 _Vertex_Deformation_Slot_7_Vector_2;
float4 _Vertex_Deformation_Slot_7_Vector_3;

float _Vertex_Deformation_Slot_8_Enabled;
int _Vertex_Deformation_Slot_8_Opcode;
float _Vertex_Deformation_Slot_8_Float_0;
float _Vertex_Deformation_Slot_8_Float_1;
float _Vertex_Deformation_Slot_8_Float_2;
float _Vertex_Deformation_Slot_8_Float_3;
float4 _Vertex_Deformation_Slot_8_Vector_0;
float4 _Vertex_Deformation_Slot_8_Vector_1;
float4 _Vertex_Deformation_Slot_8_Vector_2;
float4 _Vertex_Deformation_Slot_8_Vector_3;

float _Vertex_Deformation_Slot_9_Enabled;
int _Vertex_Deformation_Slot_9_Opcode;
float _Vertex_Deformation_Slot_9_Float_0;
float _Vertex_Deformation_Slot_9_Float_1;
float _Vertex_Deformation_Slot_9_Float_2;
float _Vertex_Deformation_Slot_9_Float_3;
float4 _Vertex_Deformation_Slot_9_Vector_0;
float4 _Vertex_Deformation_Slot_9_Vector_1;
float4 _Vertex_Deformation_Slot_9_Vector_2;
float4 _Vertex_Deformation_Slot_9_Vector_3;

float _Vertex_Deformation_Slot_10_Enabled;
int _Vertex_Deformation_Slot_10_Opcode;
float _Vertex_Deformation_Slot_10_Float_0;
float _Vertex_Deformation_Slot_10_Float_1;
float _Vertex_Deformation_Slot_10_Float_2;
float _Vertex_Deformation_Slot_10_Float_3;
float4 _Vertex_Deformation_Slot_10_Vector_0;
float4 _Vertex_Deformation_Slot_10_Vector_1;
float4 _Vertex_Deformation_Slot_10_Vector_2;
float4 _Vertex_Deformation_Slot_10_Vector_3;

float _Vertex_Deformation_Slot_11_Enabled;
int _Vertex_Deformation_Slot_11_Opcode;
float _Vertex_Deformation_Slot_11_Float_0;
float _Vertex_Deformation_Slot_11_Float_1;
float _Vertex_Deformation_Slot_11_Float_2;
float _Vertex_Deformation_Slot_11_Float_3;
float4 _Vertex_Deformation_Slot_11_Vector_0;
float4 _Vertex_Deformation_Slot_11_Vector_1;
float4 _Vertex_Deformation_Slot_11_Vector_2;
float4 _Vertex_Deformation_Slot_11_Vector_3;

float _Vertex_Deformation_Slot_12_Enabled;
int _Vertex_Deformation_Slot_12_Opcode;
float _Vertex_Deformation_Slot_12_Float_0;
float _Vertex_Deformation_Slot_12_Float_1;
float _Vertex_Deformation_Slot_12_Float_2;
float _Vertex_Deformation_Slot_12_Float_3;
float4 _Vertex_Deformation_Slot_12_Vector_0;
float4 _Vertex_Deformation_Slot_12_Vector_1;
float4 _Vertex_Deformation_Slot_12_Vector_2;
float4 _Vertex_Deformation_Slot_12_Vector_3;

float _Vertex_Deformation_Slot_13_Enabled;
int _Vertex_Deformation_Slot_13_Opcode;
float _Vertex_Deformation_Slot_13_Float_0;
float _Vertex_Deformation_Slot_13_Float_1;
float _Vertex_Deformation_Slot_13_Float_2;
float _Vertex_Deformation_Slot_13_Float_3;
float4 _Vertex_Deformation_Slot_13_Vector_0;
float4 _Vertex_Deformation_Slot_13_Vector_1;
float4 _Vertex_Deformation_Slot_13_Vector_2;
float4 _Vertex_Deformation_Slot_13_Vector_3;

float _Vertex_Deformation_Slot_14_Enabled;
int _Vertex_Deformation_Slot_14_Opcode;
float _Vertex_Deformation_Slot_14_Float_0;
float _Vertex_Deformation_Slot_14_Float_1;
float _Vertex_Deformation_Slot_14_Float_2;
float _Vertex_Deformation_Slot_14_Float_3;
float4 _Vertex_Deformation_Slot_14_Vector_0;
float4 _Vertex_Deformation_Slot_14_Vector_1;
float4 _Vertex_Deformation_Slot_14_Vector_2;
float4 _Vertex_Deformation_Slot_14_Vector_3;

float _Vertex_Deformation_Slot_15_Enabled;
int _Vertex_Deformation_Slot_15_Opcode;
float _Vertex_Deformation_Slot_15_Float_0;
float _Vertex_Deformation_Slot_15_Float_1;
float _Vertex_Deformation_Slot_15_Float_2;
float _Vertex_Deformation_Slot_15_Float_3;
float4 _Vertex_Deformation_Slot_15_Vector_0;
float4 _Vertex_Deformation_Slot_15_Vector_1;
float4 _Vertex_Deformation_Slot_15_Vector_2;
float4 _Vertex_Deformation_Slot_15_Vector_3;
#endif  // _VERTEX_DEFORMATION

#endif  // __GLOBALS_INC