1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
|
#ifndef __BRDF_INC
#define __BRDF_INC
#include "pema99.cginc"
#include "pbr.cginc"
#include "lighting.cginc"
#include "lysenko.cginc"
#include "math.cginc"
float pow5(float x) {
float x2 = x * x;
return x2 * x2 * x;
}
float Fd_Lambertian(float NoL) {
return NoL;
}
// Schlick "An Inexpensive BRDF Model for Physically-based Rendering".
// Equation 24.
// f0: Reflectance at normal incidence. Typically around 0.04.
// f90: Reflectance at grazing incidence. Typically around 1.0.
float F_Schlick(float LoH, float f0, float f90) {
float term5 = pow5(1.0f - LoH);
return f0 + (f90 - f0) * term5;
}
float3 F_Schlick(float LoH, float3 f0, float f90) {
float term5 = pow5(1.0f - LoH);
float3 f90v = float3(f90, f90, f90);
return f0 + (f90v - f0) * term5;
}
// Walter "Microfacet Models for Refraction through Rough Surfaces"
// Equation 33.
// In the paper:
// - m = microsurface normal
// - n = macrosurface normal
// - theta_m = angle between micro- & macrosurface normals
// - alpha = roughness
// - cos(theta_m) = NoH
// Per sohcahtoa:
// tan(theta) = sin(theta) / cos(theta)
// tan^2(theta) = sin^2(theta) / cos^2(theta)
// = (1 - cos^2(theta)) / cos^2(theta)
// = -1 + 1 / cos^2(theta)
float D_GGX(float roughness, float NoH) {
float r2 = roughness * roughness;
float NoH2 = NoH * NoH;
float NoH4 = NoH2 * NoH2;
float k = rcp(NoH2) - 1;
float r2_plus_k = r2 + k;
float denom = NoH4 * r2_plus_k * r2_plus_k;
return r2 / denom;
}
// Hammon "PBR Diffuse Lighting for GGX+Smith Microsurfaces"
// Slide 84. Note that we remove the (4 * NoL * NoV) from the
// denominator of the specular lobe because of some cancellations.
// The original, un-optimized equation is:
// 2 * NoL * NoV / lerp(2 * NoL * NoV, NoL + NoV, roughness)
float G_GGXSmith(float roughness, float NoL, float NoV) {
float denom = 2.0f * lerp(2.0f * NoL * NoV, NoL + NoV, roughness);
return rcp(denom);
}
float4 brdf(Pbr pbr, LightData data) {
float3 specular = 0;
float3 diffuse = 0;
//#define FURNACE_TEST_DIRECT
#if defined(FURNACE_TEST_DIRECT)
// Create the conditions for the standard BRDF furnace test.
// Only applies to the direct lighting stage. The only variable left over is
// NoV.
f0 = 1;
data.direct.color = 1;
data.direct.NoL = 1;
data.direct.NoH = 1;
data.direct.LoH = 1;
#endif
// TODO parameterize
float f0 = 0.04f;
const float f90 = 1.0f;
float2 dfg_uv = float2(data.common.NoV, pbr.roughness_perceptual);
float3 dfg;
[branch]
if (textureExists(_DFG_LUT)) {
dfg = _DFG_LUT.SampleLevel(bilinear_clamp_s, dfg_uv, 0).rgb;
} else {
dfg = float3(1, 1, 1);
}
float3 f0_color = lerp(f0, pbr.albedo.xyz, pbr.metallic);
float3 energy_comp = 1.0f + f0_color * (1.0f / (dfg.xxx + dfg.yyy) - 1.0f);
#if defined(_CLEARCOAT)
const float cc_f0 = 0.04f;
float2 cc_dfg_uv = float2(data.common.NoV_cc, pbr.cc_roughness_perceptual);
float3 cc_dfg;
[branch]
if (textureExists(_DFG_LUT)) {
cc_dfg = _DFG_LUT.SampleLevel(bilinear_clamp_s, cc_dfg_uv, 0).rgb;
} else {
cc_dfg = float3(1, 1, 1);
}
float3 cc_f0_color = lerp(cc_f0, pbr.albedo.xyz, pbr.metallic);
float3 cc_energy_comp = 1.0f + cc_f0_color * (1.0f / (cc_dfg.xxx + cc_dfg.yyy) - 1.0f);
#endif
// Direct
{
float3 remainder = 1.0f;
#if defined(_CLEARCOAT)
float Fcc = F_Schlick(data.direct.LoH, cc_f0, f90);
float Dcc = D_GGX(pbr.cc_roughness, data.direct.NoH_cc);
float Gcc = G_GGXSmith(pbr.cc_roughness, data.direct.NoL_cc, data.common.NoV_cc);
float DFGcc = Fcc * Dcc * Gcc;
float3 direct_specular_cc = DFGcc * data.direct.color * data.direct.NoL_cc * pbr.cc_strength;
direct_specular_cc *= cc_energy_comp;
direct_specular_cc *= remainder;
direct_specular_cc = max(0, direct_specular_cc);
specular += direct_specular_cc;
remainder *= saturate(1.0f - Fcc * pbr.cc_strength);
#endif
float3 F = F_Schlick(data.direct.LoH, f0_color, f90);
float D = D_GGX(pbr.roughness, data.direct.NoH);
float G = G_GGXSmith(pbr.roughness, data.direct.NoL, data.common.NoV);
float3 direct_specular = (D * G) * F;
direct_specular *= data.direct.color * data.direct.NoL;
direct_specular *= energy_comp;
direct_specular *= remainder;
direct_specular = max(0, direct_specular);
specular += direct_specular;
#if defined(F_OREN_NAYAR)
float Fd = Fd_OrenNayar(pbr.roughness, data.common.NoV, data.direct.NoL, data.direct.LoV);
#else
float Fd = Fd_Lambertian(data.direct.NoL);
#endif
float3 direct_diffuse = Fd * (1.0f - pbr.metallic) * pbr.albedo.xyz * data.direct.color;
direct_diffuse *= remainder;
direct_diffuse = max(0, direct_diffuse);
diffuse += direct_diffuse;
}
// Indirect
#if !defined(FURNACE_TEST_DIRECT) && (defined(FORWARD_BASE_PASS) || defined(OUTLINES_PASS))
{
float3 remainder = 1.0f;
#if defined(_CLEARCOAT)
float3 cc_specular_dfg = cc_dfg.xxx * cc_f0_color + cc_dfg.yyy; // filament 5.3.4.6
float3 cc_indirect_specular = data.indirect.specular_cc * cc_specular_dfg;
cc_indirect_specular *= cc_energy_comp;
specular += cc_indirect_specular;
remainder -= cc_specular_dfg;
#endif
float3 specular_dfg = dfg.xxx * f0_color + dfg.yyy; // filament 5.3.4.6
float3 indirect_specular = data.indirect.specular * specular_dfg;
indirect_specular *= energy_comp;
specular += indirect_specular * remainder;
float3 indirect_diffuse = pbr.albedo.xyz * data.indirect.diffuse * (1.0 - pbr.metallic);
diffuse += indirect_diffuse * remainder;
}
#endif
#if defined(FORWARD_BASE_PASS)
{
[branch]
if (_UdonLightVolumeEnabled) {
specular += LightVolumeSpecular(pbr.albedo.xyz, pbr.smoothness,
pbr.metallic, pbr.normal, data.common.V, data.indirect.L00,
data.indirect.L01r, data.indirect.L01g, data.indirect.L01b);
}
}
#endif
diffuse *= data.common.ao;
specular *= data.common.spec_ao;
#if defined(_EMISSIONS) && defined(FORWARD_BASE_PASS)
float3 emission = pbr.emission;
#else
float3 emission = 0;
#endif
return float4(diffuse + specular + emission, pbr.albedo.a);
}
#endif // __BRDF_INC
|