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#!/usr/bin/env python3
# To run with uv:
# uv run -w OpenEXR -w numba ./make_dfg_lut.py
import argparse
import math
import numpy as np
import OpenEXR
import Imath
import numba
import random
import concurrent.futures
import os
from functools import partial
@numba.njit(cache=True)
def rcp(a):
return 1.0 / a
@numba.njit(cache=True)
def lerp(a, b, t):
return a + (b - a) * t
@numba.njit(cache=True)
def saturate(a):
if a < 0.0: return 0.0
if a > 1.0: return 1.0
return a
# Standard BRDF components.
@numba.njit(cache=True)
def F_Schlick(LoH, f0, f90=1.0):
term = 1.0 - LoH
term2 = term * term
term5 = term2 * term2 * term
return f0 + (f90 - f0) * term5
@numba.njit(cache=True)
def D_GGX(roughness, NoH):
r2 = roughness * roughness
NoH2 = NoH * NoH
NoH4 = NoH2 * NoH2
k = rcp(NoH2) - 1.0
r2_plus_k = r2 + k
denom = NoH4 * r2_plus_k * r2_plus_k
return r2 / (denom + 1e-6)
@numba.njit(cache=True)
def G_GGXSmith(roughness, NoL, NoV):
denom = 2.0 * lerp(2.0 * NoL * NoV, NoL + NoV, roughness)
return rcp(denom + 1e-6)
# Cloth BRDF components.
@numba.njit(cache=True)
def D_Cloth(roughness, NoH):
if roughness < 1e-4: return 0.0
r_rcp = rcp(roughness)
sin2H = 1.0 - NoH * NoH
return (2.0 + r_rcp) * pow(sin2H, r_rcp * 0.5) / (2.0 * math.pi)
@numba.njit(cache=True)
def G_Cloth_L(x, a, b, c, d, e):
return a / (1.0 + b * pow(x, c)) + d * x + e
@numba.njit(cache=True)
def Lambda_Cloth(roughness, cos_theta):
a0, a1 = 25.3245, 21.5473
b0, b1 = 3.32435, 3.82987
c0, c1 = 0.16801, 0.19823
d0, d1 = -1.27393, -1.97760
e0, e1 = -4.85967, -4.32054
# Matches shader: interpolator = r^2 blends toward rough (a1) column
r_sq = roughness * roughness
lambda_val = 0.0
if cos_theta < 0.5:
L0 = G_Cloth_L(cos_theta, a0, b0, c0, d0, e0)
L1 = G_Cloth_L(cos_theta, a1, b1, c1, d1, e1)
L = lerp(L0, L1, r_sq)
lambda_val = math.exp(L)
else:
L_05_0 = G_Cloth_L(0.5, a0, b0, c0, d0, e0)
L_05_1 = G_Cloth_L(0.5, a1, b1, c1, d1, e1)
L_05 = lerp(L_05_0, L_05_1, r_sq)
one_minus_cos = 1.0 - cos_theta
L_c_0 = G_Cloth_L(one_minus_cos, a0, b0, c0, d0, e0)
L_c_1 = G_Cloth_L(one_minus_cos, a1, b1, c1, d1, e1)
L_c = lerp(L_c_0, L_c_1, r_sq)
lambda_val = math.exp(2.0 * L_05 - L_c)
# Apply terminator softening (equation 4)
return pow(lambda_val, 1.0 + 2.0 * pow(1.0 - cos_theta, 8.0))
@numba.njit(cache=True)
def V_Cloth(roughness, NoL, NoV):
# Height-correlated Smith: G2 / (4 * NoL * NoV)
lambda_l = Lambda_Cloth(roughness, NoL)
lambda_v = Lambda_Cloth(roughness, NoV)
return 1.0 / ((1.0 + lambda_l + lambda_v) * 4.0 * NoL * NoV + 1e-6)
@numba.njit(cache=True)
def integrate_brdf_jitted(roughness, NoV, num_samples):
V_x = math.sqrt(1.0 - NoV * NoV)
V_y = 0.0
V_z = NoV
# R: GGX scale, G: GGX bias, B: cloth DFG
std_scale, std_bias, cloth_val = 0.0, 0.0, 0.0
for i in range(num_samples):
e1, e2 = random.random(), random.random()
# Importance sample GGX
a = roughness
a2 = a * a
phi = 2.0 * math.pi * e1
cos_theta = math.sqrt((1.0 - e2) / (1.0 + (a2 - 1.0) * e2))
sin_theta = math.sqrt(1.0 - cos_theta * cos_theta)
H_x = math.cos(phi) * sin_theta
H_y = math.sin(phi) * sin_theta
H_z = cos_theta
VoH = H_x * V_x + H_y * V_y + H_z * V_z
if VoH <= 0: continue
L_x = 2.0 * VoH * H_x - V_x
L_y = 2.0 * VoH * H_y - V_y
L_z = 2.0 * VoH * H_z - V_z
NoL = saturate(L_z)
NoH = saturate(H_z)
NoV_proxy = saturate(V_z)
if NoL > 0:
# --- Standard BRDF ---
# D cancels between numerator and PDF.
G = G_GGXSmith(roughness, NoL, NoV_proxy)
Fc_term = pow(1.0 - VoH, 5.0)
# PDF = D_GGX * NoH / (4 * VoH), so (D * G * NoL) / PDF simplifies to:
common_term = (G * NoL * 4.0 * VoH) / max(NoH, 1e-5)
std_scale += common_term * (1.0 - Fc_term)
std_bias += common_term * Fc_term
# --- Cloth BRDF ---
# Same GGX importance samples, reweighted for cloth D and V.
if roughness >= 1e-4:
D_c = D_Cloth(roughness, NoH)
V_c = V_Cloth(roughness, NoL, NoV_proxy)
pdf_ggx = D_GGX(roughness, NoH) * NoH / (4.0 * VoH + 1e-6)
cloth_val += (D_c * V_c * NoL) / (pdf_ggx + 1e-6)
inv_n = 1.0 / num_samples
return std_scale * inv_n, std_bias * inv_n, cloth_val * inv_n
def calculate_pixel(coords, resolution, num_samples):
x, y = coords
u = (x + 0.5) / resolution
v = (y + 0.5) / resolution
NoV = saturate(u)
roughness = saturate(v)
if NoV < 1e-4: return x, y, 0.0, 0.0, 0.0
std_scale, std_bias, cloth = integrate_brdf_jitted(roughness, NoV, num_samples)
# R: GGX scale, G: GGX bias, B: cloth DFG
return x, y, std_scale, std_bias, cloth
def generate_exr(resolution, output_filename, num_samples, num_workers):
print(f"Generating {resolution}x{resolution} EXR '{output_filename}' (R=GGX scale, G=GGX bias, B=cloth) ({num_samples} samples/pixel) using {num_workers} workers.")
header = OpenEXR.Header(resolution, resolution)
pt = Imath.PixelType(Imath.PixelType.FLOAT)
header['channels'] = { 'R': Imath.Channel(pt), 'G': Imath.Channel(pt), 'B': Imath.Channel(pt) }
pixel_data = np.zeros((resolution, resolution, 3), dtype=np.float32)
coords_to_process = [(x, y) for y in range(resolution) for x in range(resolution)]
worker_func = partial(calculate_pixel, resolution=resolution, num_samples=num_samples)
processed_count = 0
total_pixels = len(coords_to_process)
print(f"Starting pixel processing...")
with concurrent.futures.ProcessPoolExecutor(max_workers=num_workers) as executor:
futures = {executor.submit(worker_func, coord): coord for coord in coords_to_process}
for future in concurrent.futures.as_completed(futures):
try:
x, y, r, g, b = future.result()
pixel_data[y, x] = (r, g, b)
except Exception as exc:
coord = futures[future]
print(f'\nPixel at {coord} generated an exception: {exc}')
processed_count += 1
print(f" ...processed {processed_count}/{total_pixels} pixels ({processed_count/total_pixels:.1%})", end='\r')
print(f"\nProcessing complete. Writing to {output_filename}...")
try:
# Vertically flip to match UV coordinates (0,0 at bottom-left).
pixel_data = np.flipud(pixel_data)
exr_file = OpenEXR.OutputFile(output_filename, header)
r_data = pixel_data[:, :, 0].ravel().tobytes()
g_data = pixel_data[:, :, 1].ravel().tobytes()
b_data = pixel_data[:, :, 2].ravel().tobytes()
exr_file.writePixels({'R': r_data, 'G': g_data, 'B': b_data})
exr_file.close()
print(f"Successfully generated {output_filename}")
except Exception as e:
raise RuntimeError(f"Failed to write EXR file '{output_filename}': {e}")
def main():
parser = argparse.ArgumentParser(description='Generate packed DFG LUT (R=GGX scale, G=cloth, B=GGX bias).')
parser.add_argument('-r', '--resolution', type=int, default=512,
help='Resolution of the square EXR image (default: 512)')
parser.add_argument('-s', '--samples', type=int, default=8192,
help='Number of samples per pixel for integration (default: 8192)')
parser.add_argument('-o', '--output', default='dfg.exr',
help='Output filename (default: dfg.exr)')
parser.add_argument('-j', '--workers', type=int, default=os.cpu_count(),
help=f'Number of worker processes (default: {os.cpu_count()})')
args = parser.parse_args()
if args.resolution <= 0:
print("Error: Resolution must be a positive integer")
return 1
try:
generate_exr(args.resolution, args.output, args.samples, args.workers)
except Exception as e:
print(f"Error: {e}")
return 1
return 0
if __name__ == '__main__':
exit(main())
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