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using GraphProcessor;
using UnityEngine;
[System.Serializable, NodeMenuItem("Fold/TubeToPlane")]
public class TubeToPlaneNode : BaseFoldNode
{
[Input(name = "p"), SerializeField, Tooltip("Origin point.")]
public Vector4 p;
[Input(name = "r"), SerializeField, Tooltip("Radial axis. Points along this line are not moved at all.")]
public Vector4 r;
[Input(name = "s"), SerializeField, Tooltip("Tangent axis. This line determines the axis around which the tube is unwrapped.")]
public Vector4 s;
[Input(name = "t"), SerializeField, Tooltip("Effect strength.")]
public float t;
public override string name => "Tube to Plane";
public override FoldNodeSerialized Serialize()
{
return new FoldNodeSerialized { opcode = 1, float0 = t, vec0 = p, vec1 = r, vec2 = s };
}
}
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