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using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class FoldWindow : EditorWindow
{
const string GraphPath = "Assets/FoldGraph.asset";
FoldGraphView graphView;
FoldGraph graphAsset;
[MenuItem("Tools/yum_food/Fold")]
public static void Open()
{
var window = GetWindow<FoldWindow>();
window.titleContent = new GUIContent("Fold");
window.Show();
}
void OnEnable()
{
graphAsset = LoadOrCreateGraph();
ConstructGraphView();
Undo.undoRedoPerformed += OnUndoRedo;
}
void OnDisable()
{
if (graphView != null)
{
rootVisualElement.Remove(graphView);
graphView.Dispose();
graphView = null;
}
AssetDatabase.SaveAssets();
Undo.undoRedoPerformed -= OnUndoRedo;
}
void OnFocus()
{
// If we lost the graph view for any reason, rebuild it. Otherwise, reload to match the asset on disk.
if (graphView == null)
{
graphAsset = LoadOrCreateGraph();
ConstructGraphView();
}
else
{
graphView.Reload();
}
}
FoldGraph LoadOrCreateGraph()
{
var asset = AssetDatabase.LoadAssetAtPath<FoldGraph>(GraphPath);
if (asset == null)
{
asset = CreateInstance<FoldGraph>();
AssetDatabase.CreateAsset(asset, GraphPath);
AssetDatabase.SaveAssets();
}
return asset;
}
void ConstructGraphView()
{
graphView = new FoldGraphView(this, graphAsset)
{
name = "Fold Graph"
};
graphView.style.flexGrow = 1f;
graphView.style.width = Length.Percent(100);
graphView.style.height = Length.Percent(100);
rootVisualElement.Add(graphView);
}
void OnUndoRedo()
{
graphView?.Reload();
}
public void ShowNotification(string message)
{
if (string.IsNullOrEmpty(message))
return;
ShowNotification(new GUIContent(message));
}
}
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