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using UnityEngine;
using UnityEditor;
using GraphProcessor;
public class FoldWindow : BaseGraphWindow
{
BaseGraph tmpGraph;
[MenuItem("Tools/yum_food/Fold")]
public static BaseGraphWindow Open()
{
var graphWindow = CreateWindow<FoldWindow>();
graphWindow.tmpGraph = ScriptableObject.CreateInstance<BaseGraph>();
graphWindow.tmpGraph.hideFlags = HideFlags.HideAndDontSave;
graphWindow.InitializeGraph(graphWindow.tmpGraph);
graphWindow.Show();
return graphWindow;
}
protected override void OnDestroy()
{
graphView?.Dispose();
DestroyImmediate(tmpGraph);
}
protected override void InitializeWindow(BaseGraph graph)
{
titleContent = new GUIContent("Fold");
// Create the graph view with our custom view
if (graphView == null)
graphView = new FoldGraphView(this);
rootView.Add(graphView);
}
}
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