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using UnityEngine;
using UnityEditor;
using GraphProcessor;
using System;
using System.Collections.Generic;
public class FoldGraphView : BaseGraphView
{
public FoldGraphView(EditorWindow window) : base(window) {}
public override IEnumerable<(string path, Type type)> FilterCreateNodeMenuEntries()
{
// Only return our subset of nodes
foreach (var nodeMenuItem in NodeProvider.GetNodeMenuEntries(graph))
{
if (typeof(BaseFoldNode).IsAssignableFrom(nodeMenuItem.type))
yield return nodeMenuItem;
}
}
}
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