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Shader "yum_food/Gimmicks/Impostors"
{
    Properties
    {
        _ImpostorAtlas("Impostor Atlas", 2D) = "white" {}
        _GridResolution("Grid Resolution", Int) = 5
        _Cutoff("Alpha Cutoff", Range(0, 1)) = 0.5
        _Color("Tint", Color) = (1, 1, 1, 1)

        [Toggle] _DebugMode("Debug Mode", Float) = 0

        [Enum(UnityEngine.Rendering.CullMode)] _Cull("Cull", Float) = 0
        [Enum(Off, 0, On, 1)] _ZWrite("ZWrite", Int) = 1
    }

    SubShader
    {
        Tags { "RenderType" = "TransparentCutout" "Queue" = "AlphaTest" }

        Pass
        {
            Name "FORWARD"
            Tags { "LightMode" = "ForwardBase" }

            Cull [_Cull]
            ZWrite [_ZWrite]

            CGPROGRAM
            #pragma target 3.0
            #pragma vertex vert
            #pragma fragment frag
            #pragma multi_compile_fog
            #pragma multi_compile_instancing

            #include "impostor.cginc"
            ENDCG
        }

        Pass
        {
            Name "SHADOW"
            Tags { "LightMode" = "ShadowCaster" }

            Cull [_Cull]

            CGPROGRAM
            #pragma target 3.0
            #pragma vertex vert
            #pragma fragment frag
            #pragma multi_compile_shadowcaster
            #pragma multi_compile_instancing

            #define IMPOSTOR_SHADOW_PASS
            #include "impostor.cginc"
            ENDCG
        }
    }

    FallBack "Transparent/Cutout/Diffuse"
}