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Shader "yum_food/Gimmicks/Impostors"
{
Properties
{
_ImpostorAtlas("Impostor Atlas", 2D) = "white" {}
_GridResolution("Grid Resolution", Int) = 5
_Cutoff("Alpha Cutoff", Range(0, 1)) = 0.5
_Color("Tint", Color) = (1, 1, 1, 1)
[Toggle] _DebugMode("Debug Mode", Float) = 0
[Enum(UnityEngine.Rendering.CullMode)] _Cull("Cull", Float) = 0
[Enum(Off, 0, On, 1)] _ZWrite("ZWrite", Int) = 1
}
SubShader
{
Tags { "RenderType" = "TransparentCutout" "Queue" = "AlphaTest" }
Pass
{
Name "FORWARD"
Tags { "LightMode" = "ForwardBase" }
Cull [_Cull]
ZWrite [_ZWrite]
CGPROGRAM
#pragma target 3.0
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_fog
#pragma multi_compile_instancing
#include "impostor.cginc"
ENDCG
}
Pass
{
Name "SHADOW"
Tags { "LightMode" = "ShadowCaster" }
Cull [_Cull]
CGPROGRAM
#pragma target 3.0
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_shadowcaster
#pragma multi_compile_instancing
#define IMPOSTOR_SHADOW_PASS
#include "impostor.cginc"
ENDCG
}
}
FallBack "Transparent/Cutout/Diffuse"
}
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