index
:
3ner.git
master
A toon shader for Unity's BIRP.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
vertex.cginc
Commit message (
Expand
)
Author
Age
*
Fold: add plane to octahedron code
yum
2026-02-17
*
Fold: add translate node
yum
2026-02-16
*
Add instancing distance culling, scale deformation
yum
2026-02-16
*
Impostors: begin optimization work
yum
2026-01-18
*
Fold: add hemi octahedron to plane operator
yum
2026-01-13
*
Fold: update UI, add plane -> hemioctahedron
yum
2026-01-12
*
Fold: implement dynamic branching in shader
yum
2026-01-02
*
more vertex deformation tweaks; unwrapping the donut
yum
2025-12-25
*
screw with operator ordering
yum
2025-12-18
*
add point align feature, aka inverse of axis align
yum
2025-12-17
*
add "axis align" feature to fix distortion after unbending the tube
yum
2025-12-17
*
wip, trying to unwrap the torus
yum
2025-12-16
*
more tube-plane simplifications
yum
2025-12-15
*
begin plane_to_tube rework
yum
2025-12-08
*
begin work on "un-tube" feature
yum
2025-12-06
*
add norm conversion to vertex undeform path
yum
2025-11-03
*
generalize norm conversion code
yum
2025-11-02
*
add l2 -> l infinity norm deformation
yum
2025-11-01
*
meow
yum
2025-11-01
*
begin sketching out "undeform" codepath
yum
2025-10-31
*
add logical time feature
yum
2025-10-28
*
add fbm deformation effect
yum
2025-10-18
*
fix how normals are calculated with multiple modifiers on
yum
2025-10-17
*
tessellate in screen space, and add sine wave deformation effect
yum
2025-10-17
*
fornite update
yum
2025-10-12
*
add geometry shader
yum
2025-10-12
*
add uv scroll, aniso16, and finish tubes
yum
2025-10-12
*
add plane<->tube deformation shader
yum
2025-10-12
*
gay behavior
yum
2025-10-12