| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | add norm conversion to vertex undeform path | yum | 2025-11-03 |
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| * | generalize norm conversion code | yum | 2025-11-02 |
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| * | add l2 -> l infinity norm deformation | yum | 2025-11-01 |
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| * | meow | yum | 2025-11-01 |
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| * | begin sketching out "undeform" codepath | yum | 2025-10-31 |
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| * | add logical time feature | yum | 2025-10-28 |
| | | | | | | | | | the idea is that a remote piece of software s.a. TiXL sends in its logical time every once in a while. udon recovers it, interpolates and smooths it, and feeds it to the shader. Anything which is periodic on units of 1.0 "seconds" retains its periodicity under changes to the rate of passage of time. | ||
| * | add fbm deformation effect | yum | 2025-10-18 |
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| * | fix how normals are calculated with multiple modifiers on | yum | 2025-10-17 |
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| * | tessellate in screen space, and add sine wave deformation effect | yum | 2025-10-17 |
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| * | fornite update | yum | 2025-10-12 |
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| * | add geometry shader | yum | 2025-10-12 |
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| * | add uv scroll, aniso16, and finish tubes | yum | 2025-10-12 |
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| * | add plane<->tube deformation shader | yum | 2025-10-12 |
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| * | gay behavior | yum | 2025-10-12 |
