summaryrefslogtreecommitdiffstats
path: root/vertex.cginc
Commit message (Collapse)AuthorAge
* add norm conversion to vertex undeform pathyum2025-11-03
|
* generalize norm conversion codeyum2025-11-02
|
* add l2 -> l infinity norm deformationyum2025-11-01
|
* meowyum2025-11-01
|
* begin sketching out "undeform" codepathyum2025-10-31
|
* add logical time featureyum2025-10-28
| | | | | | | | the idea is that a remote piece of software s.a. TiXL sends in its logical time every once in a while. udon recovers it, interpolates and smooths it, and feeds it to the shader. Anything which is periodic on units of 1.0 "seconds" retains its periodicity under changes to the rate of passage of time.
* add fbm deformation effectyum2025-10-18
|
* fix how normals are calculated with multiple modifiers onyum2025-10-17
|
* tessellate in screen space, and add sine wave deformation effectyum2025-10-17
|
* fornite updateyum2025-10-12
|
* add geometry shaderyum2025-10-12
|
* add uv scroll, aniso16, and finish tubesyum2025-10-12
|
* add plane<->tube deformation shaderyum2025-10-12
|
* gay behavioryum2025-10-12