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* Impostors: begin optimization workyum2026-01-18
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* begin work on marching in vert/domain shaders (NOT WORKING)yum2025-11-04
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* domain repetition now offsets correctly for even countsyum2025-11-04
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* add ray march instancing (copies) with row offsetsyum2025-11-04
| | | | | | instancing uses real evaluated copies of the mesh instead of domain repetition. useful for hiding artifacts as an alternative to quilez's corrective term, which generally converges more slowly.
* fix hexagonal domain repetition; must check 4 neighborsyum2025-11-03
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* begin work on corrected hex domain repetitionyum2025-11-03
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* fix normals in deformed ray marcheryum2025-11-03
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* Fix `rd` normalization in ray marcheryum2025-11-03
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* adjust ray marching loop structureyum2025-11-02
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* ray marching + vertex deformation perspective fixyum2025-11-02
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* add hexagon sdfyum2025-11-02
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* add hex grid tilingyum2025-11-02
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* ballsyum2025-11-02
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* raymarching tweaks + add oversteppingyum2025-11-02
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* add l2 -> l infinity norm deformationyum2025-11-01
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* deform rd with tangent path & scale by jac_detyum2025-11-01
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* Adjust deform/undeform jacobian determinant factorsyum2025-11-01
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* meowyum2025-11-01
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* meowyum2025-11-01
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* begin sketching out "undeform" codepathyum2025-10-31
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* some ray marchingyum2025-10-28
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* add ray marching skeleton...yum2025-10-28