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A toon shader for Unity's BIRP.
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ray_marching.cginc
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*
begin work on marching in vert/domain shaders (NOT WORKING)
yum
2025-11-04
*
domain repetition now offsets correctly for even counts
yum
2025-11-04
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add ray march instancing (copies) with row offsets
yum
2025-11-04
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fix hexagonal domain repetition; must check 4 neighbors
yum
2025-11-03
*
begin work on corrected hex domain repetition
yum
2025-11-03
*
fix normals in deformed ray marcher
yum
2025-11-03
*
Fix `rd` normalization in ray marcher
yum
2025-11-03
*
adjust ray marching loop structure
yum
2025-11-02
*
ray marching + vertex deformation perspective fix
yum
2025-11-02
*
add hexagon sdf
yum
2025-11-02
*
add hex grid tiling
yum
2025-11-02
*
balls
yum
2025-11-02
*
raymarching tweaks + add overstepping
yum
2025-11-02
*
add l2 -> l infinity norm deformation
yum
2025-11-01
*
deform rd with tangent path & scale by jac_det
yum
2025-11-01
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Adjust deform/undeform jacobian determinant factors
yum
2025-11-01
*
meow
yum
2025-11-01
*
meow
yum
2025-11-01
*
begin sketching out "undeform" codepath
yum
2025-10-31
*
some ray marching
yum
2025-10-28
*
add ray marching skeleton...
yum
2025-10-28