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* Impostors: begin optimization workyum2026-01-18
* begin work on marching in vert/domain shaders (NOT WORKING)yum2025-11-04
* domain repetition now offsets correctly for even countsyum2025-11-04
* add ray march instancing (copies) with row offsetsyum2025-11-04
* fix hexagonal domain repetition; must check 4 neighborsyum2025-11-03
* begin work on corrected hex domain repetitionyum2025-11-03
* fix normals in deformed ray marcheryum2025-11-03
* Fix `rd` normalization in ray marcheryum2025-11-03
* adjust ray marching loop structureyum2025-11-02
* ray marching + vertex deformation perspective fixyum2025-11-02
* add hexagon sdfyum2025-11-02
* add hex grid tilingyum2025-11-02
* ballsyum2025-11-02
* raymarching tweaks + add oversteppingyum2025-11-02
* add l2 -> l infinity norm deformationyum2025-11-01
* deform rd with tangent path & scale by jac_detyum2025-11-01
* Adjust deform/undeform jacobian determinant factorsyum2025-11-01
* meowyum2025-11-01
* meowyum2025-11-01
* begin sketching out "undeform" codepathyum2025-10-31
* some ray marchingyum2025-10-28
* add ray marching skeleton...yum2025-10-28