index
:
3ner.git
master
A toon shader for Unity's BIRP.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
pbr.cginc
Commit message (
Expand
)
Author
Age
*
Add emissions, remove impostor code
yum
2026-02-26
*
Add outline pass
yum
2026-02-24
*
Rewrite SH9 core, more concise
yum
2026-02-24
*
meow
yum
2026-02-24
*
Adjust how bent normal strength is applied
yum
2026-02-23
*
Implement bent normals
yum
2026-02-23
*
Plumb bent normals
yum
2026-02-23
*
Add ambient occlusion & normal filtering
yum
2026-02-23
*
Drop cloth for now
yum
2026-02-23
*
Add instancing distance culling, scale deformation
yum
2026-02-16
*
Impostors: begin optimization work
yum
2026-01-18
*
Impostors: continue work on depth, getting closer
yum
2026-01-17
*
Impostors: fix bounding sphere scale
yum
2026-01-16
*
Impostors: dilate baked textures
yum
2026-01-15
*
Impostors: implement metallic gloss, normals
yum
2026-01-14
*
Impostors: integrate into 3ner
yum
2026-01-14
*
Implement distance-based culling for instances
yum
2026-01-11
*
Add parallax heightmapping ray marching mode
yum
2026-01-11
*
Add parallax heightmapping
yum
2026-01-11
*
add detail map feature
yum
2025-11-11
*
add machinery for multiple uv channels
yum
2025-10-28
*
add logical time feature
yum
2025-10-28
*
add offset to maintex sample
yum
2025-10-19
*
add uv scroll, aniso16, and finish tubes
yum
2025-10-12
*
Add cloth lobe & IBL DFG LUTs
yum
2025-08-08
*
add clearcoat
yum
2025-08-07
*
add base color, normal, and metallic gloss textures
yum
2025-08-07
*
begin roughing out marble gimmick
yum
2025-08-07
*
Switch to independent implementations of D/G terms
yum
2025-08-06
*
more cleanup; add mesh normals
yum
2025-08-06
*
initial commit
yum
2025-08-06