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* Fix burley normal decodingyum2026-03-28
* Add more channels to burley tilingyum2026-03-28
* Finish implementing burley per-channel histogram preserving blending operatoryum2026-03-28
* Begin work on Burley's per-pixel histogram preserving blendingyum2026-03-28
* Refactor ssdf and matcaps/rl into "late pbr" stage; implement ssdf shadowsyum2026-03-24
* Encapsulate ssfd and letter grid inside pbr.cgincyum2026-03-24
* Clean up marble codeyum2026-03-17
* Add faster 3-in 1-out hasher for domain warpingyum2026-03-17
* Miscyum2026-03-16
* Move marble over to procedural noiseyum2026-03-16
* Fix normal filtering, which fixes both IBL and direct lighting flashingyum2026-03-16
* Add more debug viewsyum2026-03-16
* Add kintsugi domain warpingyum2026-03-16
* Add "kintsugi" effect - 3D voronoi boundary compositingyum2026-03-15
* Finish marble reworkyum2026-03-15
* Begin overhauling marbleyum2026-03-15
* Add normal map to clearcoatyum2026-03-11
* Fix clearcoat IBLyum2026-03-09
* Add metallic gloss sliders to decalsyum2026-03-08
* Add normal map to decalsyum2026-03-07
* Add emissions, remove impostor codeyum2026-02-26
* Add outline passyum2026-02-24
* Rewrite SH9 core, more conciseyum2026-02-24
* meowyum2026-02-24
* Adjust how bent normal strength is appliedyum2026-02-23
* Implement bent normalsyum2026-02-23
* Plumb bent normalsyum2026-02-23
* Add ambient occlusion & normal filteringyum2026-02-23
* Drop cloth for nowyum2026-02-23
* Add instancing distance culling, scale deformationyum2026-02-16
* Impostors: begin optimization workyum2026-01-18
* Impostors: continue work on depth, getting closeryum2026-01-17
* Impostors: fix bounding sphere scaleyum2026-01-16
* Impostors: dilate baked texturesyum2026-01-15
* Impostors: implement metallic gloss, normalsyum2026-01-14
* Impostors: integrate into 3neryum2026-01-14
* Implement distance-based culling for instancesyum2026-01-11
* Add parallax heightmapping ray marching modeyum2026-01-11
* Add parallax heightmappingyum2026-01-11
* add detail map featureyum2025-11-11
* add machinery for multiple uv channelsyum2025-10-28
* add logical time featureyum2025-10-28
* add offset to maintex sampleyum2025-10-19
* add uv scroll, aniso16, and finish tubesyum2025-10-12
* Add cloth lobe & IBL DFG LUTsyum2025-08-08
* add clearcoatyum2025-08-07
* add base color, normal, and metallic gloss texturesyum2025-08-07
* begin roughing out marble gimmickyum2025-08-07
* Switch to independent implementations of D/G termsyum2025-08-06
* more cleanup; add mesh normalsyum2025-08-06