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path: root/lighting.cginc
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* Add uv channel to glitteryum2026-04-10
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* Add glitter mask & glitter base roughness overrideyum2026-04-01
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* Parameterize glitter angular neighbors visited & filter sizeyum2026-03-31
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* Add burley tiling AO; make LUTS gradient editableyum2026-03-30
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* Glitter: hardcode n=1 neighborsyum2026-03-30
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* Glitter: parameterize neighbor loop iterationsyum2026-03-30
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* Glitter: move back to dominant direction for IBLyum2026-03-30
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* Glitter: use micro normal for IBLyum2026-03-30
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* Try to avoid NaN in dominant direction calculationyum2026-03-24
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* Refactor ssdf and matcaps/rl into "late pbr" stage; implement ssdf shadowsyum2026-03-24
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* Brightness clamp affects clearcoat nowyum2026-03-16
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* Begin work on cloth (again)yum2026-03-16
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* Fix tessellation shadows, and potential lighting NaNsyum2026-03-16
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* Add normal map to clearcoatyum2026-03-11
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* Update specular occlusion; always runs nowyum2026-03-11
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* Fix clearcoat IBLyum2026-03-09
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* Fix reflection dir, matching filamentyum2026-03-03
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* Add emissions, remove impostor codeyum2026-02-26
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* Add second matcap slotyum2026-02-25
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* Bugfix: sh9 dominant direction calculationyum2026-02-25
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* Add shadowsyum2026-02-24
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* Add outline passyum2026-02-24
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* Bugfix: spherical harmonics L0 was being added twiceyum2026-02-24
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* Implement wrapped lighting (direct & IBL diffuse)yum2026-02-24
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* Add brightness clamp, update vrc light volumesyum2026-02-24
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* Add horizon fading (wired off)yum2026-02-24
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* Rewrite SH9 core, more conciseyum2026-02-24
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* Adjust how bent normal strength is appliedyum2026-02-23
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* Implement bent normalsyum2026-02-23
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* Plumb bent normalsyum2026-02-23
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* Add ambient occlusion & normal filteringyum2026-02-23
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* Impostors: begin optimization workyum2026-01-18
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* implement hazel "Spherical Harmonics for Lighting"yum2025-11-11
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* grrr more light tweaksyum2025-11-11
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* fix reflection directionsyum2025-11-11
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* Simplify SH9 mathyum2025-11-11
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* lighting tweaks - fix point/spot in domain shader, fix falloffyum2025-11-11
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* more tweaks - direct specular matches filament more closelyyum2025-11-11
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* minor bugfixesyum2025-11-11
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* fix energy conservation issues; notably smooth=0 metallic=1 matches ↵yum2025-11-11
| | | | filamented now
* cc energy compensationyum2025-11-11
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* add detail map featureyum2025-11-11
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* add clearcoat maskyum2025-11-11
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* gay behavioryum2025-10-12
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* Optimize sh9 implementationyum2025-08-08
| | | | Saves ~20 instructions (572 -> 552).
* Add cloth lobe & IBL DFG LUTsyum2025-08-08
| | | | | - add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive
* use standard sh9 when light volumes not presentyum2025-08-08
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* add clearcoatyum2025-08-07
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* initial commityum2025-08-06