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A toon shader for Unity's BIRP.
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lighting.cginc
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Age
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Add uv channel to glitter
yum
2026-04-10
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Add glitter mask & glitter base roughness override
yum
2026-04-01
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Parameterize glitter angular neighbors visited & filter size
yum
2026-03-31
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Add burley tiling AO; make LUTS gradient editable
yum
2026-03-30
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Glitter: hardcode n=1 neighbors
yum
2026-03-30
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Glitter: parameterize neighbor loop iterations
yum
2026-03-30
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Glitter: move back to dominant direction for IBL
yum
2026-03-30
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Glitter: use micro normal for IBL
yum
2026-03-30
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Try to avoid NaN in dominant direction calculation
yum
2026-03-24
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Refactor ssdf and matcaps/rl into "late pbr" stage; implement ssdf shadows
yum
2026-03-24
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Brightness clamp affects clearcoat now
yum
2026-03-16
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Begin work on cloth (again)
yum
2026-03-16
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Fix tessellation shadows, and potential lighting NaNs
yum
2026-03-16
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Add normal map to clearcoat
yum
2026-03-11
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Update specular occlusion; always runs now
yum
2026-03-11
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Fix clearcoat IBL
yum
2026-03-09
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Fix reflection dir, matching filament
yum
2026-03-03
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Add emissions, remove impostor code
yum
2026-02-26
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Add second matcap slot
yum
2026-02-25
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Bugfix: sh9 dominant direction calculation
yum
2026-02-25
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Add shadows
yum
2026-02-24
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Add outline pass
yum
2026-02-24
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Bugfix: spherical harmonics L0 was being added twice
yum
2026-02-24
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Implement wrapped lighting (direct & IBL diffuse)
yum
2026-02-24
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Add brightness clamp, update vrc light volumes
yum
2026-02-24
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Add horizon fading (wired off)
yum
2026-02-24
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Rewrite SH9 core, more concise
yum
2026-02-24
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Adjust how bent normal strength is applied
yum
2026-02-23
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Implement bent normals
yum
2026-02-23
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Plumb bent normals
yum
2026-02-23
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Add ambient occlusion & normal filtering
yum
2026-02-23
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Impostors: begin optimization work
yum
2026-01-18
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implement hazel "Spherical Harmonics for Lighting"
yum
2025-11-11
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grrr more light tweaks
yum
2025-11-11
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fix reflection directions
yum
2025-11-11
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Simplify SH9 math
yum
2025-11-11
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lighting tweaks - fix point/spot in domain shader, fix falloff
yum
2025-11-11
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more tweaks - direct specular matches filament more closely
yum
2025-11-11
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minor bugfixes
yum
2025-11-11
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fix energy conservation issues; notably smooth=0 metallic=1 matches ↵
yum
2025-11-11
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filamented now
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cc energy compensation
yum
2025-11-11
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add detail map feature
yum
2025-11-11
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add clearcoat mask
yum
2025-11-11
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gay behavior
yum
2025-10-12
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Optimize sh9 implementation
yum
2025-08-08
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Saves ~20 instructions (572 -> 552).
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Add cloth lobe & IBL DFG LUTs
yum
2025-08-08
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- add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive
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use standard sh9 when light volumes not present
yum
2025-08-08
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add clearcoat
yum
2025-08-07
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initial commit
yum
2025-08-06