summaryrefslogtreecommitdiffstats
path: root/lighting.cginc
Commit message (Expand)AuthorAge
* Bugfix: sh9 dominant direction calculationyum2026-02-25
* Add shadowsyum2026-02-24
* Add outline passyum2026-02-24
* Bugfix: spherical harmonics L0 was being added twiceyum2026-02-24
* Implement wrapped lighting (direct & IBL diffuse)yum2026-02-24
* Add brightness clamp, update vrc light volumesyum2026-02-24
* Add horizon fading (wired off)yum2026-02-24
* Rewrite SH9 core, more conciseyum2026-02-24
* Adjust how bent normal strength is appliedyum2026-02-23
* Implement bent normalsyum2026-02-23
* Plumb bent normalsyum2026-02-23
* Add ambient occlusion & normal filteringyum2026-02-23
* Impostors: begin optimization workyum2026-01-18
* implement hazel "Spherical Harmonics for Lighting"yum2025-11-11
* grrr more light tweaksyum2025-11-11
* fix reflection directionsyum2025-11-11
* Simplify SH9 mathyum2025-11-11
* lighting tweaks - fix point/spot in domain shader, fix falloffyum2025-11-11
* more tweaks - direct specular matches filament more closelyyum2025-11-11
* minor bugfixesyum2025-11-11
* fix energy conservation issues; notably smooth=0 metallic=1 matches filamente...yum2025-11-11
* cc energy compensationyum2025-11-11
* add detail map featureyum2025-11-11
* add clearcoat maskyum2025-11-11
* gay behavioryum2025-10-12
* Optimize sh9 implementationyum2025-08-08
* Add cloth lobe & IBL DFG LUTsyum2025-08-08
* use standard sh9 when light volumes not presentyum2025-08-08
* add clearcoatyum2025-08-07
* initial commityum2025-08-06