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A toon shader for Unity's BIRP.
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lighting.cginc
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Author
Age
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implement hazel "Spherical Harmonics for Lighting"
yum
2025-11-11
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grrr more light tweaks
yum
2025-11-11
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fix reflection directions
yum
2025-11-11
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Simplify SH9 math
yum
2025-11-11
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lighting tweaks - fix point/spot in domain shader, fix falloff
yum
2025-11-11
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more tweaks - direct specular matches filament more closely
yum
2025-11-11
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minor bugfixes
yum
2025-11-11
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fix energy conservation issues; notably smooth=0 metallic=1 matches ↵
yum
2025-11-11
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filamented now
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cc energy compensation
yum
2025-11-11
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add detail map feature
yum
2025-11-11
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add clearcoat mask
yum
2025-11-11
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gay behavior
yum
2025-10-12
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Optimize sh9 implementation
yum
2025-08-08
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Saves ~20 instructions (572 -> 552).
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Add cloth lobe & IBL DFG LUTs
yum
2025-08-08
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- add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive
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use standard sh9 when light volumes not present
yum
2025-08-08
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add clearcoat
yum
2025-08-07
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initial commit
yum
2025-08-06