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* implement hazel "Spherical Harmonics for Lighting"yum2025-11-11
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* grrr more light tweaksyum2025-11-11
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* fix reflection directionsyum2025-11-11
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* Simplify SH9 mathyum2025-11-11
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* lighting tweaks - fix point/spot in domain shader, fix falloffyum2025-11-11
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* more tweaks - direct specular matches filament more closelyyum2025-11-11
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* minor bugfixesyum2025-11-11
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* fix energy conservation issues; notably smooth=0 metallic=1 matches ↵yum2025-11-11
| | | | filamented now
* cc energy compensationyum2025-11-11
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* add detail map featureyum2025-11-11
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* add clearcoat maskyum2025-11-11
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* gay behavioryum2025-10-12
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* Optimize sh9 implementationyum2025-08-08
| | | | Saves ~20 instructions (572 -> 552).
* Add cloth lobe & IBL DFG LUTsyum2025-08-08
| | | | | - add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive
* use standard sh9 when light volumes not presentyum2025-08-08
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* add clearcoatyum2025-08-07
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* initial commityum2025-08-06