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path: root/lighting.cginc
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* Add glitter mask & glitter base roughness overrideyum2026-04-01
* Parameterize glitter angular neighbors visited & filter sizeyum2026-03-31
* Add burley tiling AO; make LUTS gradient editableyum2026-03-30
* Glitter: hardcode n=1 neighborsyum2026-03-30
* Glitter: parameterize neighbor loop iterationsyum2026-03-30
* Glitter: move back to dominant direction for IBLyum2026-03-30
* Glitter: use micro normal for IBLyum2026-03-30
* Try to avoid NaN in dominant direction calculationyum2026-03-24
* Refactor ssdf and matcaps/rl into "late pbr" stage; implement ssdf shadowsyum2026-03-24
* Brightness clamp affects clearcoat nowyum2026-03-16
* Begin work on cloth (again)yum2026-03-16
* Fix tessellation shadows, and potential lighting NaNsyum2026-03-16
* Add normal map to clearcoatyum2026-03-11
* Update specular occlusion; always runs nowyum2026-03-11
* Fix clearcoat IBLyum2026-03-09
* Fix reflection dir, matching filamentyum2026-03-03
* Add emissions, remove impostor codeyum2026-02-26
* Add second matcap slotyum2026-02-25
* Bugfix: sh9 dominant direction calculationyum2026-02-25
* Add shadowsyum2026-02-24
* Add outline passyum2026-02-24
* Bugfix: spherical harmonics L0 was being added twiceyum2026-02-24
* Implement wrapped lighting (direct & IBL diffuse)yum2026-02-24
* Add brightness clamp, update vrc light volumesyum2026-02-24
* Add horizon fading (wired off)yum2026-02-24
* Rewrite SH9 core, more conciseyum2026-02-24
* Adjust how bent normal strength is appliedyum2026-02-23
* Implement bent normalsyum2026-02-23
* Plumb bent normalsyum2026-02-23
* Add ambient occlusion & normal filteringyum2026-02-23
* Impostors: begin optimization workyum2026-01-18
* implement hazel "Spherical Harmonics for Lighting"yum2025-11-11
* grrr more light tweaksyum2025-11-11
* fix reflection directionsyum2025-11-11
* Simplify SH9 mathyum2025-11-11
* lighting tweaks - fix point/spot in domain shader, fix falloffyum2025-11-11
* more tweaks - direct specular matches filament more closelyyum2025-11-11
* minor bugfixesyum2025-11-11
* fix energy conservation issues; notably smooth=0 metallic=1 matches filamente...yum2025-11-11
* cc energy compensationyum2025-11-11
* add detail map featureyum2025-11-11
* add clearcoat maskyum2025-11-11
* gay behavioryum2025-10-12
* Optimize sh9 implementationyum2025-08-08
* Add cloth lobe & IBL DFG LUTsyum2025-08-08
* use standard sh9 when light volumes not presentyum2025-08-08
* add clearcoatyum2025-08-07
* initial commityum2025-08-06