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* Fix tessellation shadows, and potential lighting NaNsyum2026-03-16
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* Add emissions, remove impostor codeyum2026-02-26
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* Rewrite SH9 core, more conciseyum2026-02-24
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* Add instancing distance culling, scale deformationyum2026-02-16
| | | | | | | | | | | | * GPU instance distance culling now takes a min/max range * Fold recovers ops from material, allowing state to persist across editor restarts * Add scale node to vertex deformation framework * Remove fold presets - dumb LLM idea, unused * Drop more "undeform" code; unused, was for ray marching, which does not work well * Fix reflection energy compensation; was using cloth math, which makes things too bright
* Impostors: begin optimization workyum2026-01-18
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* some ray marchingyum2025-10-28
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* add machinery for multiple uv channelsyum2025-10-28
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* fornite updateyum2025-10-12
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* add uv scroll, aniso16, and finish tubesyum2025-10-12
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* gay behavioryum2025-10-12
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* more cleanup; add mesh normalsyum2025-08-06
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* initial commityum2025-08-06