| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Fix tessellation shadows, and potential lighting NaNs | yum | 2026-03-16 |
| | | |||
| * | Add emissions, remove impostor code | yum | 2026-02-26 |
| | | |||
| * | Rewrite SH9 core, more concise | yum | 2026-02-24 |
| | | |||
| * | Add instancing distance culling, scale deformation | yum | 2026-02-16 |
| | | | | | | | | | | | | | * GPU instance distance culling now takes a min/max range * Fold recovers ops from material, allowing state to persist across editor restarts * Add scale node to vertex deformation framework * Remove fold presets - dumb LLM idea, unused * Drop more "undeform" code; unused, was for ray marching, which does not work well * Fix reflection energy compensation; was using cloth math, which makes things too bright | ||
| * | Impostors: begin optimization work | yum | 2026-01-18 |
| | | |||
| * | some ray marching | yum | 2025-10-28 |
| | | |||
| * | add machinery for multiple uv channels | yum | 2025-10-28 |
| | | |||
| * | fornite update | yum | 2025-10-12 |
| | | |||
| * | add uv scroll, aniso16, and finish tubes | yum | 2025-10-12 |
| | | |||
| * | gay behavior | yum | 2025-10-12 |
| | | |||
| * | more cleanup; add mesh normals | yum | 2025-08-06 |
| | | |||
| * | initial commit | yum | 2025-08-06 |
