| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | begin sketching out "undeform" codepath | yum | 2025-10-31 |
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| * | add machinery for multiple uv channels | yum | 2025-10-28 |
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| * | add logical time feature | yum | 2025-10-28 |
| | | | | | | | | | the idea is that a remote piece of software s.a. TiXL sends in its logical time every once in a while. udon recovers it, interpolates and smooths it, and feeds it to the shader. Anything which is periodic on units of 1.0 "seconds" retains its periodicity under changes to the rate of passage of time. | ||
| * | add fbm deformation effect | yum | 2025-10-18 |
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| * | tessellate in screen space, and add sine wave deformation effect | yum | 2025-10-17 |
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| * | add shadowcaster | yum | 2025-10-12 |
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| * | fornite update | yum | 2025-10-12 |
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| * | add geometry shader | yum | 2025-10-12 |
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| * | add uv scroll, aniso16, and finish tubes | yum | 2025-10-12 |
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| * | gay behavior | yum | 2025-10-12 |
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| * | add unlit toggle, adjust IBL | yum | 2025-10-04 |
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| * | Add cloth lobe & IBL DFG LUTs | yum | 2025-08-08 |
| | | | | | | - add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive | ||
| * | add clearcoat | yum | 2025-08-07 |
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| * | begin roughing out marble gimmick | yum | 2025-08-07 |
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| * | initial commit | yum | 2025-08-06 |
