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* begin sketching out "undeform" codepathyum2025-10-31
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* add machinery for multiple uv channelsyum2025-10-28
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* add logical time featureyum2025-10-28
| | | | | | | | the idea is that a remote piece of software s.a. TiXL sends in its logical time every once in a while. udon recovers it, interpolates and smooths it, and feeds it to the shader. Anything which is periodic on units of 1.0 "seconds" retains its periodicity under changes to the rate of passage of time.
* add fbm deformation effectyum2025-10-18
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* tessellate in screen space, and add sine wave deformation effectyum2025-10-17
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* add shadowcasteryum2025-10-12
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* fornite updateyum2025-10-12
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* add geometry shaderyum2025-10-12
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* add uv scroll, aniso16, and finish tubesyum2025-10-12
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* gay behavioryum2025-10-12
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* add unlit toggle, adjust IBLyum2025-10-04
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* Add cloth lobe & IBL DFG LUTsyum2025-08-08
| | | | | - add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive
* add clearcoatyum2025-08-07
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* begin roughing out marble gimmickyum2025-08-07
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* initial commityum2025-08-06