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A toon shader for Unity's BIRP.
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brdf.cginc
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Age
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brdf simplifications
yum
2025-11-11
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switch to lambertian diffuse
yum
2025-11-11
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more tweaks - direct specular matches filament more closely
yum
2025-11-11
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more brdf twiddling
yum
2025-11-11
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fix energy conservation issues; notably smooth=0 metallic=1 matches ↵
yum
2025-11-11
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filamented now
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cc energy compensation
yum
2025-11-11
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Fix IBL specular energy conservation
yum
2025-11-11
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fix rough material energy compensation
yum
2025-11-11
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fornite update
yum
2025-10-12
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add unlit toggle, adjust IBL
yum
2025-10-04
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Optimize sh9 implementation
yum
2025-08-08
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Saves ~20 instructions (572 -> 552).
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Add cloth lobe & IBL DFG LUTs
yum
2025-08-08
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- add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive
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use standard sh9 when light volumes not present
yum
2025-08-08
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Bugfix: indirect specular was being double counted
yum
2025-08-08
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add clearcoat
yum
2025-08-07
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begin roughing out marble gimmick
yum
2025-08-07
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Switch to independent implementations of D/G terms
yum
2025-08-06
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Fix SH brightness, add better schlick fresnel
yum
2025-08-06
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initial commit
yum
2025-08-06