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* Grass: add crude instancing codeyum2026-01-18
* Impostors: baking script now auto-scales boundsyum2026-01-18
* Impostors: generate assets based on hierarchy pathyum2026-01-18
* Impostors: combine metallic gloss & depth atlasesyum2026-01-18
* Impostors: begin optimization workyum2026-01-18
* Impostors: continue work on depth, getting closeryum2026-01-17
* Impostors: continue work on depthyum2026-01-17
* Impostors: fix bounding sphere scaleyum2026-01-16
* Impostors: fix script w/ vrchat uploadsyum2026-01-15
* Impostors: add parallax correctionyum2026-01-15
* Impostors: dilate baked texturesyum2026-01-15
* Impostors: implement metallic gloss, normalsyum2026-01-14
* Impostors: integrate into 3neryum2026-01-14
* Impostors: baker now records albedo, normal, gloss, and depthyum2026-01-14
* Impostors: fix depth captureyum2026-01-13
* Impostors: implement simple grid snapped impostor particleyum2026-01-13
* Fold: add hemi octahedron to plane operatoryum2026-01-13
* Impostors: add layer mask, skybox toggleyum2026-01-13
* Impostors: Fix framing, adjust params, attempt to fix save logicyum2026-01-13
* Impostors: begin work on impostor baking scriptyum2026-01-13
* Fold: update UI, add plane -> hemioctahedronyum2026-01-12
* Fold: move from visual programming to fluent builderyum2026-01-12
* Fold: fuckyum2026-01-08
* Fold: big rewriteyum2026-01-06
* Fold: fix save/restore logicyum2026-01-06
* Fold: duplicated nodes get focusyum2026-01-06
* Fold: add undo, fix shift+clickyum2026-01-06
* Fold: dragging out noodles & right clicking bring up search dialogueyum2026-01-06
* Fold: fix noodlesyum2026-01-06
* Fold: Drop NodeGraphProcessoryum2026-01-06
* Fold: drop NodeGraphProcessoryum2026-01-06
* Fold: add more nodesyum2026-01-02
* Fold: implement dynamic branching in shaderyum2026-01-02
* Fold: add custom NodeGraphProcessor as submoduleyum2026-01-02
* Fold: add custom NodeGraphProcessor as submoduleyum2026-01-02
* Fold: add Serialize() method to fold nodesyum2026-01-02
* Fold: simplify codeyum2026-01-02
* Fold: simplify codeyum2026-01-02
* Fold: add graph persistenceyum2026-01-02
* Fold: Keyframe node shows errors when input wrong typeyum2026-01-02
* Fold: Introduce keyframe nodeyum2026-01-01
* Begin work on "Fold," a node UI for manipulating vertex deformationsyum2026-01-01
* fix compilation error in non-worlds projectsyum2025-11-10
* add logical time featureyum2025-10-28
* add checksum & graycode+triplicate error correctionyum2025-10-21
* support multiple columnsyum2025-10-20
* more work parsing tlvs...yum2025-10-20
* continue work on decoder, support auto tile sizeyum2025-10-20
* simplify decoder; note that you need to use an srgb texture with ityum2025-10-20
* begin work on decoderyum2025-10-19