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A toon shader for Unity's BIRP.
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Author
Age
*
Fold: big rewrite
yum
2026-01-06
*
Fold: fix save/restore logic
yum
2026-01-06
*
Fold: duplicated nodes get focus
yum
2026-01-06
*
Fold: add undo, fix shift+click
yum
2026-01-06
*
Fold: dragging out noodles & right clicking bring up search dialogue
yum
2026-01-06
*
Fold: fix noodles
yum
2026-01-06
*
Fold: Drop NodeGraphProcessor
yum
2026-01-06
*
Fold: drop NodeGraphProcessor
yum
2026-01-06
*
Fold: add more nodes
yum
2026-01-02
*
Fold: implement dynamic branching in shader
yum
2026-01-02
*
Fold: add custom NodeGraphProcessor as submodule
yum
2026-01-02
*
Fold: add custom NodeGraphProcessor as submodule
yum
2026-01-02
*
Fold: add Serialize() method to fold nodes
yum
2026-01-02
*
Fold: simplify code
yum
2026-01-02
*
Fold: simplify code
yum
2026-01-02
*
Fold: add graph persistence
yum
2026-01-02
*
Fold: Keyframe node shows errors when input wrong type
yum
2026-01-02
*
Fold: Introduce keyframe node
yum
2026-01-01
*
Begin work on "Fold," a node UI for manipulating vertex deformations
yum
2026-01-01
*
fix compilation error in non-worlds projects
yum
2025-11-10
*
add logical time feature
yum
2025-10-28
*
add checksum & graycode+triplicate error correction
yum
2025-10-21
*
support multiple columns
yum
2025-10-20
*
more work parsing tlvs...
yum
2025-10-20
*
continue work on decoder, support auto tile size
yum
2025-10-20
*
simplify decoder; note that you need to use an srgb texture with it
yum
2025-10-20
*
begin work on decoder
yum
2025-10-19
*
balls
yum
2025-10-19
*
add vibe coded fourier approximation tool
yum
2025-10-18
*
Add cloth lobe & IBL DFG LUTs
yum
2025-08-08