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* Fold: move operations into separate fileyum2026-02-20
* Fold: simplify codeyum2026-02-20
* Fold: bugfix: seeking immediately updates in uiyum2026-02-17
* Fold: ui tweaksyum2026-02-17
* Fold: more animation bugfixesyum2026-02-17
* Fold: animation workflow bugfixesyum2026-02-17
* Fold: support animation windowyum2026-02-17
* Fold: add plane to octahedron codeyum2026-02-17
* Fold: add translate nodeyum2026-02-16
* Add instancing distance culling, scale deformationyum2026-02-16
* Impostors: begin optimization workyum2026-01-18
* Fold: add hemi octahedron to plane operatoryum2026-01-13
* Fold: update UI, add plane -> hemioctahedronyum2026-01-12
* Fold: move from visual programming to fluent builderyum2026-01-12
* Fold: fuckyum2026-01-08
* Fold: big rewriteyum2026-01-06
* Fold: fix save/restore logicyum2026-01-06
* Fold: duplicated nodes get focusyum2026-01-06
* Fold: add undo, fix shift+clickyum2026-01-06
* Fold: dragging out noodles & right clicking bring up search dialogueyum2026-01-06
* Fold: fix noodlesyum2026-01-06
* Fold: Drop NodeGraphProcessoryum2026-01-06
* Fold: drop NodeGraphProcessoryum2026-01-06
* Fold: add more nodesyum2026-01-02
* Fold: implement dynamic branching in shaderyum2026-01-02
* Fold: add custom NodeGraphProcessor as submoduleyum2026-01-02
* Fold: add custom NodeGraphProcessor as submoduleyum2026-01-02
* Fold: add Serialize() method to fold nodesyum2026-01-02
* Fold: simplify codeyum2026-01-02
* Fold: simplify codeyum2026-01-02
* Fold: add graph persistenceyum2026-01-02
* Fold: Keyframe node shows errors when input wrong typeyum2026-01-02
* Fold: Introduce keyframe nodeyum2026-01-01
* Begin work on "Fold," a node UI for manipulating vertex deformationsyum2026-01-01