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path: root/Scripts/Fold/Editor/KeyframeNodeView.cs
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* Fold: simplify codeyum2026-01-02
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* Fold: Keyframe node shows errors when input wrong typeyum2026-01-02
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* Fold: Introduce keyframe nodeyum2026-01-01
Connect a GameObject and a chain of FoldNodes, then click the keyframe button. Actual keyframe logic not yet implemented.