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3ner.git
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A toon shader for Unity's BIRP.
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Author
Age
*
add logical time feature
yum
2025-10-28
*
oops
yum
2025-10-28
*
meow
yum
2025-10-28
*
add basic encryption. note that keys are publicly available
yum
2025-10-28
*
update config to work thru cdn
yum
2025-10-28
*
oops
yum
2025-10-28
*
tighten up configs
yum
2025-10-28
*
config file cleanup
yum
2025-10-28
*
cleanup
yum
2025-10-28
*
should pick up connection after upgrade without manual obs restart
yum
2025-10-28
*
add better logging
yum
2025-10-28
*
switch to rtmps
yum
2025-10-28
*
begin readme overhaul
yum
2025-10-28
*
add load test script
yum
2025-10-28
*
offload segment serving to nginx
yum
2025-10-28
*
switch to HLS, works better
yum
2025-10-28
*
shart attack
yum
2025-10-28
*
meow
yum
2025-10-28
*
add checksum & graycode+triplicate error correction
yum
2025-10-21
*
support multiple columns
yum
2025-10-20
*
more work parsing tlvs...
yum
2025-10-20
*
continue work on decoder, support auto tile size
yum
2025-10-20
*
simplify decoder; note that you need to use an srgb texture with it
yum
2025-10-20
*
begin work on decoder
yum
2025-10-19
*
add offset to maintex sample
yum
2025-10-19
*
balls
yum
2025-10-19
*
add fbm deformation effect
yum
2025-10-18
*
add vibe coded fourier approximation tool
yum
2025-10-18
*
fix how normals are calculated with multiple modifiers on
yum
2025-10-17
*
tessellate in screen space, and add sine wave deformation effect
yum
2025-10-17
*
add shadowcaster
yum
2025-10-12
*
fornite update
yum
2025-10-12
*
add geometry shader
yum
2025-10-12
*
add uv scroll, aniso16, and finish tubes
yum
2025-10-12
*
add plane<->tube deformation shader
yum
2025-10-12
*
gay behavior
yum
2025-10-12
*
add unlit toggle, adjust IBL
yum
2025-10-04
*
Optimize sh9 implementation
yum
2025-08-08
*
Add cloth lobe & IBL DFG LUTs
yum
2025-08-08
*
use standard sh9 when light volumes not present
yum
2025-08-08
*
Bugfix: indirect specular was being double counted
yum
2025-08-08
*
add clearcoat
yum
2025-08-07
*
add base color, normal, and metallic gloss textures
yum
2025-08-07
*
begin roughing out marble gimmick
yum
2025-08-07
*
Switch to independent implementations of D/G terms
yum
2025-08-06
*
Fix SH brightness, add better schlick fresnel
yum
2025-08-06
*
more cleanup; add mesh normals
yum
2025-08-06
*
initial commit
yum
2025-08-06