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* add plane<->tube deformation shaderyum2025-10-12
* gay behavioryum2025-10-12
* add unlit toggle, adjust IBLyum2025-10-04
* Optimize sh9 implementationyum2025-08-08
* Add cloth lobe & IBL DFG LUTsyum2025-08-08
* use standard sh9 when light volumes not presentyum2025-08-08
* Bugfix: indirect specular was being double countedyum2025-08-08
* add clearcoatyum2025-08-07
* add base color, normal, and metallic gloss texturesyum2025-08-07
* begin roughing out marble gimmickyum2025-08-07
* Switch to independent implementations of D/G termsyum2025-08-06
* Fix SH brightness, add better schlick fresnelyum2025-08-06
* more cleanup; add mesh normalsyum2025-08-06
* initial commityum2025-08-06