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* shart attackyum2025-10-28
* meowyum2025-10-28
* add checksum & graycode+triplicate error correctionyum2025-10-21
* support multiple columnsyum2025-10-20
* more work parsing tlvs...yum2025-10-20
* continue work on decoder, support auto tile sizeyum2025-10-20
* simplify decoder; note that you need to use an srgb texture with ityum2025-10-20
* begin work on decoderyum2025-10-19
* add offset to maintex sampleyum2025-10-19
* ballsyum2025-10-19
* add fbm deformation effectyum2025-10-18
* add vibe coded fourier approximation toolyum2025-10-18
* fix how normals are calculated with multiple modifiers onyum2025-10-17
* tessellate in screen space, and add sine wave deformation effectyum2025-10-17
* add shadowcasteryum2025-10-12
* fornite updateyum2025-10-12
* add geometry shaderyum2025-10-12
* add uv scroll, aniso16, and finish tubesyum2025-10-12
* add plane<->tube deformation shaderyum2025-10-12
* gay behavioryum2025-10-12
* add unlit toggle, adjust IBLyum2025-10-04
* Optimize sh9 implementationyum2025-08-08
* Add cloth lobe & IBL DFG LUTsyum2025-08-08
* use standard sh9 when light volumes not presentyum2025-08-08
* Bugfix: indirect specular was being double countedyum2025-08-08
* add clearcoatyum2025-08-07
* add base color, normal, and metallic gloss texturesyum2025-08-07
* begin roughing out marble gimmickyum2025-08-07
* Switch to independent implementations of D/G termsyum2025-08-06
* Fix SH brightness, add better schlick fresnelyum2025-08-06
* more cleanup; add mesh normalsyum2025-08-06
* initial commityum2025-08-06