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* Fold: simplify codeyum2026-01-02
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* Fold: add graph persistenceyum2026-01-02
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* Fold: Keyframe node shows errors when input wrong typeyum2026-01-02
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* Fold: Introduce keyframe nodeyum2026-01-01
| | | | | Connect a GameObject and a chain of FoldNodes, then click the keyframe button. Actual keyframe logic not yet implemented.
* Begin work on "Fold," a node UI for manipulating vertex deformationsyum2026-01-01
| | | | | The idea is to expose a visual programming environment to speed up & simplify animating vertex deformation effects.
* more vertex deformation tweaks; unwrapping the donutyum2025-12-25
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* screw with operator orderingyum2025-12-18
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* implement t blending in axis/point alignment operatorsyum2025-12-17
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* add point align feature, aka inverse of axis alignyum2025-12-17
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* add "axis align" feature to fix distortion after unbending the tubeyum2025-12-17
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* add doc with plane->tube and tube->plane derivationsyum2025-12-16
| | | | | this file uses the (free & open source) note taking app lorien: https://github.com/mbrlabs/Lorien
* wip, trying to unwrap the torusyum2025-12-16
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* more tube-plane simplificationsyum2025-12-15
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* rewrite dogshit ai code, make less assyum2025-12-14
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* shitty ai code, preparing to rewriteyum2025-12-14
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* begin plane_to_tube reworkyum2025-12-08
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* begin work on "un-tube" featureyum2025-12-06
| | | | essentially the inverse of the sheet -> tube transform.
* add derivation for plane to tube mathyum2025-12-06
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* implement hazel "Spherical Harmonics for Lighting"yum2025-11-11
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* grrr more light tweaksyum2025-11-11
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* fix reflection directionsyum2025-11-11
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* brdf simplificationsyum2025-11-11
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* Simplify SH9 mathyum2025-11-11
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* switch to lambertian diffuseyum2025-11-11
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* lighting tweaks - fix point/spot in domain shader, fix falloffyum2025-11-11
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* more tweaks - direct specular matches filament more closelyyum2025-11-11
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* more brdf twiddlingyum2025-11-11
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* minor bugfixesyum2025-11-11
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* remove redundant scope from details feature uiyum2025-11-11
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* fix energy conservation issues; notably smooth=0 metallic=1 matches ↵yum2025-11-11
| | | | filamented now
* cc energy compensationyum2025-11-11
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* Fix IBL specular energy conservationyum2025-11-11
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* fix rough material energy compensationyum2025-11-11
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* add detail map featureyum2025-11-11
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* add clearcoat maskyum2025-11-11
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* fix compilation error in non-worlds projectsyum2025-11-10
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* begin work on marching in vert/domain shaders (NOT WORKING)yum2025-11-04
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* domain repetition now offsets correctly for even countsyum2025-11-04
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* add ray march instancing (copies) with row offsetsyum2025-11-04
| | | | | | instancing uses real evaluated copies of the mesh instead of domain repetition. useful for hiding artifacts as an alternative to quilez's corrective term, which generally converges more slowly.
* fix hexagonal domain repetition; must check 4 neighborsyum2025-11-03
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* begin work on corrected hex domain repetitionyum2025-11-03
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* add norm conversion to vertex undeform pathyum2025-11-03
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* fix normals in deformed ray marcheryum2025-11-03
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* Fix `rd` normalization in ray marcheryum2025-11-03
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* adjust ray marching loop structureyum2025-11-02
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* ray marching + vertex deformation perspective fixyum2025-11-02
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* add hexagon sdfyum2025-11-02
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* add hex grid tilingyum2025-11-02
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* ballsyum2025-11-02
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* raymarching tweaks + add oversteppingyum2025-11-02
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