| Commit message (Collapse) | Author | Age |
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Connect a GameObject and a chain of FoldNodes, then click the keyframe
button. Actual keyframe logic not yet implemented.
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The idea is to expose a visual programming environment to speed up &
simplify animating vertex deformation effects.
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this file uses the (free & open source) note taking app lorien:
https://github.com/mbrlabs/Lorien
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essentially the inverse of the sheet -> tube transform.
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filamented now
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instancing uses real evaluated copies of the mesh instead of domain
repetition. useful for hiding artifacts as an alternative to quilez's
corrective term, which generally converges more slowly.
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