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A toon shader for Unity's BIRP.
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*
domain repetition now offsets correctly for even counts
yum
2025-11-04
*
add ray march instancing (copies) with row offsets
yum
2025-11-04
*
fix hexagonal domain repetition; must check 4 neighbors
yum
2025-11-03
*
begin work on corrected hex domain repetition
yum
2025-11-03
*
add norm conversion to vertex undeform path
yum
2025-11-03
*
fix normals in deformed ray marcher
yum
2025-11-03
*
Fix `rd` normalization in ray marcher
yum
2025-11-03
*
adjust ray marching loop structure
yum
2025-11-02
*
ray marching + vertex deformation perspective fix
yum
2025-11-02
*
add hexagon sdf
yum
2025-11-02
*
add hex grid tiling
yum
2025-11-02
*
balls
yum
2025-11-02
*
raymarching tweaks + add overstepping
yum
2025-11-02
*
generalize norm conversion code
yum
2025-11-02
*
add l2 -> l infinity norm deformation
yum
2025-11-01
*
deform rd with tangent path & scale by jac_det
yum
2025-11-01
*
Adjust deform/undeform jacobian determinant factors
yum
2025-11-01
*
meow
yum
2025-11-01
*
meow
yum
2025-11-01
*
begin sketching out "undeform" codepath
yum
2025-10-31
*
some ray marching
yum
2025-10-28
*
add ray marching skeleton...
yum
2025-10-28
*
add machinery for multiple uv channels
yum
2025-10-28
*
add logical time feature
yum
2025-10-28
*
oops
yum
2025-10-28
*
meow
yum
2025-10-28
*
add basic encryption. note that keys are publicly available
yum
2025-10-28
*
update config to work thru cdn
yum
2025-10-28
*
oops
yum
2025-10-28
*
tighten up configs
yum
2025-10-28
*
config file cleanup
yum
2025-10-28
*
cleanup
yum
2025-10-28
*
should pick up connection after upgrade without manual obs restart
yum
2025-10-28
*
add better logging
yum
2025-10-28
*
switch to rtmps
yum
2025-10-28
*
begin readme overhaul
yum
2025-10-28
*
add load test script
yum
2025-10-28
*
offload segment serving to nginx
yum
2025-10-28
*
switch to HLS, works better
yum
2025-10-28
*
shart attack
yum
2025-10-28
*
meow
yum
2025-10-28
*
add checksum & graycode+triplicate error correction
yum
2025-10-21
*
support multiple columns
yum
2025-10-20
*
more work parsing tlvs...
yum
2025-10-20
*
continue work on decoder, support auto tile size
yum
2025-10-20
*
simplify decoder; note that you need to use an srgb texture with it
yum
2025-10-20
*
begin work on decoder
yum
2025-10-19
*
add offset to maintex sample
yum
2025-10-19
*
balls
yum
2025-10-19
*
add fbm deformation effect
yum
2025-10-18
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