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* add base color, normal, and metallic gloss texturesyum2025-08-07
* begin roughing out marble gimmickyum2025-08-07
* Switch to independent implementations of D/G termsyum2025-08-06
* Fix SH brightness, add better schlick fresnelyum2025-08-06
* more cleanup; add mesh normalsyum2025-08-06
* initial commityum2025-08-06