index
:
3ner.git
master
A toon shader for Unity's BIRP.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
rewrite dogshit ai code, make less ass
yum
2025-12-14
*
shitty ai code, preparing to rewrite
yum
2025-12-14
*
begin plane_to_tube rework
yum
2025-12-08
*
begin work on "un-tube" feature
yum
2025-12-06
*
add derivation for plane to tube math
yum
2025-12-06
*
implement hazel "Spherical Harmonics for Lighting"
yum
2025-11-11
*
grrr more light tweaks
yum
2025-11-11
*
fix reflection directions
yum
2025-11-11
*
brdf simplifications
yum
2025-11-11
*
Simplify SH9 math
yum
2025-11-11
*
switch to lambertian diffuse
yum
2025-11-11
*
lighting tweaks - fix point/spot in domain shader, fix falloff
yum
2025-11-11
*
more tweaks - direct specular matches filament more closely
yum
2025-11-11
*
more brdf twiddling
yum
2025-11-11
*
minor bugfixes
yum
2025-11-11
*
remove redundant scope from details feature ui
yum
2025-11-11
*
fix energy conservation issues; notably smooth=0 metallic=1 matches filamente...
yum
2025-11-11
*
cc energy compensation
yum
2025-11-11
*
Fix IBL specular energy conservation
yum
2025-11-11
*
fix rough material energy compensation
yum
2025-11-11
*
add detail map feature
yum
2025-11-11
*
add clearcoat mask
yum
2025-11-11
*
fix compilation error in non-worlds projects
yum
2025-11-10
*
begin work on marching in vert/domain shaders (NOT WORKING)
yum
2025-11-04
*
domain repetition now offsets correctly for even counts
yum
2025-11-04
*
add ray march instancing (copies) with row offsets
yum
2025-11-04
*
fix hexagonal domain repetition; must check 4 neighbors
yum
2025-11-03
*
begin work on corrected hex domain repetition
yum
2025-11-03
*
add norm conversion to vertex undeform path
yum
2025-11-03
*
fix normals in deformed ray marcher
yum
2025-11-03
*
Fix `rd` normalization in ray marcher
yum
2025-11-03
*
adjust ray marching loop structure
yum
2025-11-02
*
ray marching + vertex deformation perspective fix
yum
2025-11-02
*
add hexagon sdf
yum
2025-11-02
*
add hex grid tiling
yum
2025-11-02
*
balls
yum
2025-11-02
*
raymarching tweaks + add overstepping
yum
2025-11-02
*
generalize norm conversion code
yum
2025-11-02
*
add l2 -> l infinity norm deformation
yum
2025-11-01
*
deform rd with tangent path & scale by jac_det
yum
2025-11-01
*
Adjust deform/undeform jacobian determinant factors
yum
2025-11-01
*
meow
yum
2025-11-01
*
meow
yum
2025-11-01
*
begin sketching out "undeform" codepath
yum
2025-10-31
*
some ray marching
yum
2025-10-28
*
add ray marching skeleton...
yum
2025-10-28
*
add machinery for multiple uv channels
yum
2025-10-28
*
add logical time feature
yum
2025-10-28
*
oops
yum
2025-10-28
*
meow
yum
2025-10-28
[next]