diff options
Diffstat (limited to 'vertex.cginc')
| -rw-r--r-- | vertex.cginc | 29 |
1 files changed, 17 insertions, 12 deletions
diff --git a/vertex.cginc b/vertex.cginc index eba7031..b5750c6 100644 --- a/vertex.cginc +++ b/vertex.cginc @@ -1,11 +1,14 @@ #ifndef __VERTEX_INC #define __VERTEX_INC +#include "globals.cginc" #include "vertex_deformation.hlsl" #define FOO(x) (x) void deform(inout float3 objPos) { + const float t = getTime(); + #if defined(_VERTEX_DEFORMATION_XZ_TUBE) { float t = _Vertex_Deformation_XZ_Tube_t; @@ -30,23 +33,23 @@ void deform(inout float3 objPos) { { float A = _Vertex_Deformation_Seal_A; float k = _Vertex_Deformation_Seal_k; - float t = _Time[3] * _Vertex_Deformation_Seal_t; - objPos = seal(objPos.xyz, A, k, t); + float st = t * _Vertex_Deformation_Seal_t; + objPos = seal(objPos.xyz, A, k, st); } #endif // _VERTEX_DEFORMATION_SEAL #if defined(_VERTEX_DEFORMATION_SINE_WAVES) { - float t = _Time[3]; + float st = t * 10; float3 amplitude = _Vertex_Deformation_Sine_Waves_Amplitude; float3 direction = _Vertex_Deformation_Sine_Waves_Direction; float3 k = _Vertex_Deformation_Sine_Waves_k; float3 omega = _Vertex_Deformation_Sine_Waves_omega; - objPos = sine_wave(objPos.xyz, amplitude, direction, k, omega, t); + objPos = sine_wave(objPos.xyz, amplitude, direction, k, omega, st); } #endif // _VERTEX_DEFORMATION_SINE_WAVES #if defined(_VERTEX_DEFORMATION_FBM) { - float t = _Time[3]; + float st = t; float amplitude = _Vertex_Deformation_FBM_Amplitude; float gain = _Vertex_Deformation_FBM_Gain; float lacunarity = _Vertex_Deformation_FBM_Lacunarity; @@ -55,7 +58,7 @@ void deform(inout float3 objPos) { float3 velocity = _Vertex_Deformation_FBM_Velocity; objPos = fbm( objPos, - t, + st, amplitude, gain, lacunarity, @@ -67,6 +70,8 @@ void deform(inout float3 objPos) { } void deform_normal(float3 objPos, inout float3 objNorm, inout float3 objTan) { + const float t = getTime(); + #if defined(_VERTEX_DEFORMATION_XZ_TUBE) { float t = _Vertex_Deformation_XZ_Tube_t; @@ -89,23 +94,23 @@ void deform_normal(float3 objPos, inout float3 objNorm, inout float3 objTan) { { float A = _Vertex_Deformation_Seal_A; float k = _Vertex_Deformation_Seal_k; - float t = _Time[3] * _Vertex_Deformation_Seal_t; - seal_normal(objPos, objNorm, objTan, A, k, t); + float st = t * _Vertex_Deformation_Seal_t; + seal_normal(objPos, objNorm, objTan, A, k, st); } #endif // _VERTEX_DEFORMATION_SEAL #if defined(_VERTEX_DEFORMATION_SINE_WAVES) { - float t = _Time[3]; + float st = t * 10; float3 amplitude = _Vertex_Deformation_Sine_Waves_Amplitude; float3 direction = _Vertex_Deformation_Sine_Waves_Direction; float3 k = _Vertex_Deformation_Sine_Waves_k; float3 omega = _Vertex_Deformation_Sine_Waves_omega; - sine_wave_normal(objPos, objNorm, objTan, amplitude, direction, k, omega, t); + sine_wave_normal(objPos, objNorm, objTan, amplitude, direction, k, omega, st); } #endif // _VERTEX_DEFORMATION_SINE_WAVES #if defined(_VERTEX_DEFORMATION_FBM) { - float t = _Time[3]; + float st = t; float amplitude = _Vertex_Deformation_FBM_Amplitude; float gain = _Vertex_Deformation_FBM_Gain; float lacunarity = _Vertex_Deformation_FBM_Lacunarity; @@ -116,7 +121,7 @@ void deform_normal(float3 objPos, inout float3 objNorm, inout float3 objTan) { objPos, objNorm, objTan, - t, + st, amplitude, gain, lacunarity, |
