diff options
Diffstat (limited to 'lighting.cginc')
| -rw-r--r-- | lighting.cginc | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/lighting.cginc b/lighting.cginc index 5055798..48d95a1 100644 --- a/lighting.cginc +++ b/lighting.cginc @@ -99,13 +99,13 @@ float3 getIndirectSpecular(v2f i, float roughness, float3 view_dir, float3 refle float3 yumSH9(float4 n, float3 worldPos, inout LightIndirect light) { [branch] - if (_UdonLightVolumeEnabled) { - LightVolumeSH(worldPos, light.L00, light.L01r, light.L01g, light.L01b); - return light.L00 + float3( - dot(light.L01r, n.xyz), - dot(light.L01g, n.xyz), - dot(light.L01b, n.xyz)); - } + if (_UdonLightVolumeEnabled) { + LightVolumeSH(worldPos, light.L00, light.L01r, light.L01g, light.L01b); + return light.L00 + float3( + dot(light.L01r, n.xyz), + dot(light.L01g, n.xyz), + dot(light.L01b, n.xyz)); + } // No light volumes - use SH9 // Unity gives us the first three bands (L0-L2) of SH coefficients as follows: @@ -175,7 +175,7 @@ float4 getIndirectDiffuse(v2f i, Pbr pbr, inout LightIndirect light) { void GetLighting(v2f i, Pbr pbr, out LightData data) { data = (LightData) 0; - + float3 view_dir = normalize(i.eyeVec.xyz); data.common.V = -view_dir; @@ -184,7 +184,7 @@ void GetLighting(v2f i, Pbr pbr, out LightData data) { #if defined(_CLEARCOAT) data.common.NoV_cc = saturate(dot(i.normal, data.common.V)); #endif - + // Direct lighting data.direct.dir = getDirectLightDirection(i); data.direct.H = normalize(data.common.V + data.direct.dir); @@ -198,10 +198,10 @@ void GetLighting(v2f i, Pbr pbr, out LightData data) { float direct_LoV = dot(data.direct.dir, data.common.V); data.direct.LoV = saturate(direct_LoV); data.direct.double_LoV = saturate(2.0f * direct_LoV * direct_LoV - 1.0f); - + float4 lightColorIntensity = getDirectLightColorIntensity(); data.direct.color = lightColorIntensity.rgb * lightColorIntensity.w; - + // Indirect lighting data.indirect.dir = -reflect(data.common.V, pbr.normal); data.indirect.H = normalize(data.common.V + data.indirect.dir); |
