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Diffstat (limited to 'cnlohr.cginc')
| -rw-r--r-- | cnlohr.cginc | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/cnlohr.cginc b/cnlohr.cginc new file mode 100644 index 0000000..4962805 --- /dev/null +++ b/cnlohr.cginc @@ -0,0 +1,102 @@ +#ifndef __CNLOHR_INC +#define __CNLOHR_INC + +#include "globals.cginc" +#include "interpolators.cginc" + +/* + * MIT License + * + * NOTE: Much content here is originally from others. Content in third party + * folder may not be fully MIT-licensable. + * + * Copyright (c) 2021 cnlohr, et. al. + * + * All other content in this repository falls under the following terms: + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to + * deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE + * SOFTWARE. + */ + +// Source: +// https://github.com/cnlohr/shadertrixx?tab=readme-ov-file#eye-center-position +bool isMirror() { return _VRChatMirrorMode != 0; } + +// Source: +// https://github.com/cnlohr/shadertrixx?tab=readme-ov-file#eye-center-position +float3 getCenterCamPos() { +#if defined(USING_STEREO_MATRICES) || defined(UNITY_SINGLE_PASS_STEREO) + return (unity_StereoWorldSpaceCameraPos[0] + unity_StereoWorldSpaceCameraPos[1]) * 0.5; +#else + return isMirror() ? _VRChatMirrorCameraPos : _WorldSpaceCameraPos.xyz; +#endif +} + +bool isVR() { +#if defined(USING_STEREO_MATRICES) + return true; +#else + return false; +#endif +} + +float GetLinearZFromZDepth_WorksWithMirrors(float zDepthFromMap, float2 screenUV) +{ + #if defined(UNITY_REVERSED_Z) + zDepthFromMap = 1 - zDepthFromMap; + + // When using a mirror, the far plane is whack. This just checks for it and aborts. + if( zDepthFromMap >= 1.0 ) return _ProjectionParams.z; + #endif + + float4 clipPos = float4(screenUV.xy, zDepthFromMap, 1.0); + clipPos.xyz = 2.0f * clipPos.xyz - 1.0f; + float4 camPos = mul(unity_CameraInvProjection, clipPos); + return -camPos.z / camPos.w; +} + +void GetScreenUVAndPerspectiveFactor(float3 worldPos, float4 clipPos, out float2 screen_uv, out float perspective_factor) { + float3 full_vec_eye_to_geometry = worldPos - _WorldSpaceCameraPos; + float perspective_divide = 1.0f / clipPos.w; + perspective_factor = length(full_vec_eye_to_geometry * perspective_divide); + screen_uv = ComputeScreenPos(clipPos).xy; +} + +#if defined(_SSAO) +float GetDepthOfWorldPos(float3 worldPos, out float2 debug) +{ + float3 objPos = mul(unity_WorldToObject, float4(worldPos, 1)); + float4 clipPos = UnityObjectToClipPos(objPos); + float4 screenPos = ComputeScreenPos(clipPos); + const float2 screen_uv = screenPos.xy / screenPos.w; + + float zDepthFromMap = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screen_uv); + float linearZ = + GetLinearZFromZDepth_WorksWithMirrors(zDepthFromMap, screen_uv); + linearZ = min(1E3, linearZ); + + debug = screen_uv; + return linearZ; +} +#endif + +#endif // __CNLOHR_INC |
