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-rw-r--r--Scripts/Fold/Editor/VertexDeformationExamples.cs114
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diff --git a/Scripts/Fold/Editor/VertexDeformationExamples.cs b/Scripts/Fold/Editor/VertexDeformationExamples.cs
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--- a/Scripts/Fold/Editor/VertexDeformationExamples.cs
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-using UnityEditor;
-using UnityEngine;
-
-public static class VertexDeformationExamples
-{
- [MenuItem("Tools/Vertex Deformation/Example: Tube to Plane")]
- static void Example_TubeToPlane()
- {
- var mat = Selection.activeObject as Material;
- if (mat == null)
- {
- EditorUtility.DisplayDialog("Error", "Select a material in the Project window", "OK");
- return;
- }
-
- VertexDeformationBuilder.Create()
- .For(mat)
- .TubeToPlane(
- p: Vector3.zero,
- r: Vector3.right,
- s: Vector3.forward,
- t: 1f)
- .Apply();
- }
-
- [MenuItem("Tools/Vertex Deformation/Example: Complex Pipeline")]
- static void Example_ComplexPipeline()
- {
- var mat = Selection.activeObject as Material;
- if (mat == null)
- {
- EditorUtility.DisplayDialog("Error", "Select a material in the Project window", "OK");
- return;
- }
-
- VertexDeformationBuilder.Create()
- .For(mat)
- .TubeToPlane(Vector3.zero, Vector3.right, Vector3.forward, 1f)
- .NormConversion(inputK: 2f, outputK: 1f, t: 1f)
- .PointAlign(
- po: new Vector3(0, 0, 0),
- pp: new Vector3(0, 1, 0),
- r: Vector3.right,
- t: 0.5f)
- .Apply();
-
- Debug.Log("Applied 3-step deformation pipeline to " + mat.name);
- }
-
- [MenuItem("Tools/Vertex Deformation/Example: Add Custom Preset")]
- static void Example_ShowHowToAddPreset()
- {
- EditorUtility.DisplayDialog("How to Add Presets",
- "1. Open VertexDeformationPresets class\n\n" +
- "2. Add a new static method:\n\n" +
- "public static void MyCustomPreset(Material mat) =>\n" +
- " VertexDeformationBuilder.Create()\n" +
- " .For(mat)\n" +
- " .TubeToPlane(...)\n" +
- " .NormConversion(...)\n" +
- " .Apply();\n\n" +
- "3. Add a button in VertexDeformationEditorWindow:\n\n" +
- "if (GUILayout.Button(\"My Custom Preset\"))\n" +
- " VertexDeformationPresets.MyCustomPreset(targetMaterial);",
- "OK");
- }
-
- [MenuItem("Tools/Vertex Deformation/Example: All Opcodes")]
- static void Example_AllOpcodes()
- {
- EditorUtility.DisplayDialog("All Available Operations",
- "TubeToPlane(p, r, s, t)\n" +
- "PlaneToTube(p, r, s, t)\n" +
- "PointAlign(po, pp, r, t)\n" +
- "AxisAlign(po, pp, r, t)\n" +
- "NormConversion(inputK, outputK, t)\n" +
- "Seal(A, k, st, t)\n" +
- "SineWaves()\n" +
- "FBM()\n\n" +
- "Custom(opcode, f0, f1, f2, f3, v0, v1, v2, v3)\n\n" +
- "Chain them with method calls:\n" +
- ".TubeToPlane(...).NormConversion(...).Apply()",
- "OK");
- }
-
- public static class CustomPresetIdeas
- {
- public static void CylinderToPlane(Material mat) =>
- VertexDeformationBuilder.Create()
- .For(mat)
- .TubeToPlane(Vector3.zero, Vector3.up, Vector3.right, 1f)
- .Apply();
-
- public static void SphereToBox(Material mat) =>
- VertexDeformationBuilder.Create()
- .For(mat)
- .NormConversion(inputK: 2f, outputK: float.PositiveInfinity, t: 1f)
- .Apply();
-
- public static void BoxToSphere(Material mat) =>
- VertexDeformationBuilder.Create()
- .For(mat)
- .NormConversion(inputK: float.PositiveInfinity, outputK: 2f, t: 1f)
- .Apply();
-
- public static void TubeUnfoldAndFlatten(Material mat) =>
- VertexDeformationBuilder.Create()
- .For(mat)
- .TubeToPlane(Vector3.zero, Vector3.right, Vector3.forward, 1f)
- .NormConversion(inputK: 2f, outputK: 1f, t: 0.5f)
- .Seal(A: 0.1f, k: 2f, st: 0.8f, t: 1f)
- .Apply();
- }
-}