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-rw-r--r--Scripts/Fold/Editor/PointAlignNode.cs15
1 files changed, 10 insertions, 5 deletions
diff --git a/Scripts/Fold/Editor/PointAlignNode.cs b/Scripts/Fold/Editor/PointAlignNode.cs
index c113928..ddab647 100644
--- a/Scripts/Fold/Editor/PointAlignNode.cs
+++ b/Scripts/Fold/Editor/PointAlignNode.cs
@@ -4,18 +4,23 @@ using UnityEngine;
[System.Serializable, NodeMenuItem("Fold/PointAlign")]
public class PointAlignNode : BaseFoldNode
{
- // Origin point.
- [Input(name = "po")]
+ [Input(name = "po"), SerializeField, Tooltip("Origin point.")]
public Vector4 po;
- [Output(name = "Out")]
- public PointAlignNode output;
+ [Input(name = "pp"), SerializeField, Tooltip("Pivot point.")]
+ public Vector4 pp;
+
+ [Input(name = "r"), SerializeField, Tooltip("Radial axis. Points along this line are not moved at all.")]
+ public Vector4 r;
+
+ [Input(name = "t"), SerializeField, Tooltip("Effect strength.")]
+ public float t;
public override string name => "Point Align";
public override FoldNodeSerialized Serialize()
{
- return new FoldNodeSerialized { opcode = 0, vec0 = po };
+ return new FoldNodeSerialized { opcode = 3, float0 = t, vec0 = po, vec1 = pp, vec2 = r };
}
}