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-rwxr-xr-x3ner.shader64
1 files changed, 64 insertions, 0 deletions
diff --git a/3ner.shader b/3ner.shader
index 31504e0..52bf73e 100755
--- a/3ner.shader
+++ b/3ner.shader
@@ -93,6 +93,14 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Decal0_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
+ //ifex _Decal0_Normal_Enabled==0
+ [HideInInspector] m_start_Decal0_Normal("Normal Map", Float) = 0
+ [ThryToggle(_DECAL0_NORMAL)] _Decal0_Normal_Enabled("Enable", Float) = 0
+ [Normal] _Decal0_Normal("Normal Map", 2D) = "bump" {}
+ _Decal0_Normal_Scale("Scale", Float) = 1
+ [HideInInspector] m_end_Decal0_Normal("Normal Map", Float) = 0
+ //endex
+
//ifex _Decal0_Rotation_Enabled==0
[HideInInspector] m_start_Decal0_Rotation("Rotation", Float) = 0
[ThryToggle(_DECAL0_ROTATION)] _Decal0_Rotation_Enabled("Enable", Float) = 0
@@ -137,6 +145,14 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Decal1_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
+ //ifex _Decal1_Normal_Enabled==0
+ [HideInInspector] m_start_Decal1_Normal("Normal Map", Float) = 0
+ [ThryToggle(_DECAL1_NORMAL)] _Decal1_Normal_Enabled("Enable", Float) = 0
+ [Normal] _Decal1_Normal("Normal Map", 2D) = "bump" {}
+ _Decal1_Normal_Scale("Scale", Float) = 1
+ [HideInInspector] m_end_Decal1_Normal("Normal Map", Float) = 0
+ //endex
+
//ifex _Decal1_Rotation_Enabled==0
[HideInInspector] m_start_Decal1_Rotation("Rotation", Float) = 0
[ThryToggle(_DECAL1_ROTATION)] _Decal1_Rotation_Enabled("Enable", Float) = 0
@@ -181,6 +197,14 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Decal2_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
+ //ifex _Decal2_Normal_Enabled==0
+ [HideInInspector] m_start_Decal2_Normal("Normal Map", Float) = 0
+ [ThryToggle(_DECAL2_NORMAL)] _Decal2_Normal_Enabled("Enable", Float) = 0
+ [Normal] _Decal2_Normal("Normal Map", 2D) = "bump" {}
+ _Decal2_Normal_Scale("Scale", Float) = 1
+ [HideInInspector] m_end_Decal2_Normal("Normal Map", Float) = 0
+ //endex
+
//ifex _Decal2_Rotation_Enabled==0
[HideInInspector] m_start_Decal2_Rotation("Rotation", Float) = 0
[ThryToggle(_DECAL2_ROTATION)] _Decal2_Rotation_Enabled("Enable", Float) = 0
@@ -225,6 +249,14 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Decal3_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
+ //ifex _Decal3_Normal_Enabled==0
+ [HideInInspector] m_start_Decal3_Normal("Normal Map", Float) = 0
+ [ThryToggle(_DECAL3_NORMAL)] _Decal3_Normal_Enabled("Enable", Float) = 0
+ [Normal] _Decal3_Normal("Normal Map", 2D) = "bump" {}
+ _Decal3_Normal_Scale("Scale", Float) = 1
+ [HideInInspector] m_end_Decal3_Normal("Normal Map", Float) = 0
+ //endex
+
//ifex _Decal3_Rotation_Enabled==0
[HideInInspector] m_start_Decal3_Rotation("Rotation", Float) = 0
[ThryToggle(_DECAL3_ROTATION)] _Decal3_Rotation_Enabled("Enable", Float) = 0
@@ -269,6 +301,14 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Decal4_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
+ //ifex _Decal4_Normal_Enabled==0
+ [HideInInspector] m_start_Decal4_Normal("Normal Map", Float) = 0
+ [ThryToggle(_DECAL4_NORMAL)] _Decal4_Normal_Enabled("Enable", Float) = 0
+ [Normal] _Decal4_Normal("Normal Map", 2D) = "bump" {}
+ _Decal4_Normal_Scale("Scale", Float) = 1
+ [HideInInspector] m_end_Decal4_Normal("Normal Map", Float) = 0
+ //endex
+
//ifex _Decal4_Rotation_Enabled==0
[HideInInspector] m_start_Decal4_Rotation("Rotation", Float) = 0
[ThryToggle(_DECAL4_ROTATION)] _Decal4_Rotation_Enabled("Enable", Float) = 0
@@ -313,6 +353,14 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Decal5_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
+ //ifex _Decal5_Normal_Enabled==0
+ [HideInInspector] m_start_Decal5_Normal("Normal Map", Float) = 0
+ [ThryToggle(_DECAL5_NORMAL)] _Decal5_Normal_Enabled("Enable", Float) = 0
+ [Normal] _Decal5_Normal("Normal Map", 2D) = "bump" {}
+ _Decal5_Normal_Scale("Scale", Float) = 1
+ [HideInInspector] m_end_Decal5_Normal("Normal Map", Float) = 0
+ //endex
+
//ifex _Decal5_Rotation_Enabled==0
[HideInInspector] m_start_Decal5_Rotation("Rotation", Float) = 0
[ThryToggle(_DECAL5_ROTATION)] _Decal5_Rotation_Enabled("Enable", Float) = 0
@@ -357,6 +405,14 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Decal6_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
+ //ifex _Decal6_Normal_Enabled==0
+ [HideInInspector] m_start_Decal6_Normal("Normal Map", Float) = 0
+ [ThryToggle(_DECAL6_NORMAL)] _Decal6_Normal_Enabled("Enable", Float) = 0
+ [Normal] _Decal6_Normal("Normal Map", 2D) = "bump" {}
+ _Decal6_Normal_Scale("Scale", Float) = 1
+ [HideInInspector] m_end_Decal6_Normal("Normal Map", Float) = 0
+ //endex
+
//ifex _Decal6_Rotation_Enabled==0
[HideInInspector] m_start_Decal6_Rotation("Rotation", Float) = 0
[ThryToggle(_DECAL6_ROTATION)] _Decal6_Rotation_Enabled("Enable", Float) = 0
@@ -401,6 +457,14 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Decal7_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
+ //ifex _Decal7_Normal_Enabled==0
+ [HideInInspector] m_start_Decal7_Normal("Normal Map", Float) = 0
+ [ThryToggle(_DECAL7_NORMAL)] _Decal7_Normal_Enabled("Enable", Float) = 0
+ [Normal] _Decal7_Normal("Normal Map", 2D) = "bump" {}
+ _Decal7_Normal_Scale("Scale", Float) = 1
+ [HideInInspector] m_end_Decal7_Normal("Normal Map", Float) = 0
+ //endex
+
//ifex _Decal7_Rotation_Enabled==0
[HideInInspector] m_start_Decal7_Rotation("Rotation", Float) = 0
[ThryToggle(_DECAL7_ROTATION)] _Decal7_Rotation_Enabled("Enable", Float) = 0