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-rwxr-xr-x3ner.shader26
1 files changed, 25 insertions, 1 deletions
diff --git a/3ner.shader b/3ner.shader
index 9065554..18fc303 100755
--- a/3ner.shader
+++ b/3ner.shader
@@ -669,9 +669,33 @@ Shader "yum_food/3ner"
[ThryToggle(_BURLEY_TILING)] _Burley_Tiling_Enabled("Enable", Float) = 0
_Burley_Tiling_Input_Scale("Input scale", Range(0, 1)) = 0.5
_Burley_Tiling_Output_Scale("Output scale", Range(0, 1)) = 0.5
- _Burley_Tiling_Blend_Gamma("Blend gamma", Range(0.1, 4)) = 1.0
+ _Burley_Tiling_Blend_Gamma("Blend gamma", Range(0.1, 8)) = 2.0
_Burley_Tiling_Maintex("Base color", 2D) = "white" {}
_Burley_Tiling_Maintex_LUT("Base color LUT", 2D) = "white" {}
+
+ //ifex _Burley_Tiling_Smoothness_Enabled==0
+ [HideInInspector] m_start_Burley_Tiling_Smoothness("Smoothness", Float) = 0
+ [ThryToggle(_BURLEY_TILING_SMOOTHNESS)] _Burley_Tiling_Smoothness_Enabled("Enable", Float) = 0
+ _Burley_Tiling_Smoothness_Map("Texture", 2D) = "white" {}
+ _Burley_Tiling_Smoothness_Map_LUT("LUT", 2D) = "white" {}
+
+ //ifex _Burley_Tiling_Smoothness_Invert_Enabled==0
+ [HideInInspector] m_start_Burley_Tiling_Smoothness_Invert("Invert", Float) = 0
+ [ThryToggle(_BURLEY_TILING_SMOOTHNESS_INVERT)] _Burley_Tiling_Smoothness_Invert_Enabled("Enable", Float) = 0
+ [HideInInspector] m_end_Burley_Tiling_Smoothness_Invert("Invert", Float) = 0
+ //endex
+ [HideInInspector] m_end_Burley_Tiling_Smoothness("Smoothness", Float) = 0
+ //endex
+
+ //ifex _Burley_Tiling_Normal_Enabled==0
+ [HideInInspector] m_start_Burley_Tiling_Normal("Normal", Float) = 0
+ [ThryToggle(_BURLEY_TILING_NORMAL)] _Burley_Tiling_Normal_Enabled("Enable", Float) = 0
+ _Burley_Tiling_Normal_Map("Texture", 2D) = "bump" {}
+ _Burley_Tiling_Normal_Map_LUT("LUT", 2D) = "white" {}
+ _Burley_Tiling_Normal_Strength("Strength", Range(0, 10)) = 1
+ [HideInInspector] m_end_Burley_Tiling_Normal("Normal", Float) = 0
+ //endex
+
[HideInInspector] m_end_Burley_Tiling("Burley Tiling", Float) = 0
//endex