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-rwxr-xr-x3ner.shader47
1 files changed, 31 insertions, 16 deletions
diff --git a/3ner.shader b/3ner.shader
index b656b26..63e8118 100755
--- a/3ner.shader
+++ b/3ner.shader
@@ -665,6 +665,28 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Glitter("Glitter", Float) = 0
//endex
+ //ifex _Parallax_Heightmap_Enabled==0
+ [HideInInspector] m_start_Parallax_Heightmap("Parallax Heightmap", Float) = 0
+ [ThryToggle(_PARALLAX_HEIGHTMAP)] _Parallax_Heightmap_Enabled("Enable", Float) = 0
+ _Parallax_Heightmap_Scale("Scale", Float) = 1
+ _Parallax_Heightmap_Bias("Neutral point", Float) = 0.5
+
+ //ifex _Parallax_Heightmap_Texture_Enabled==0
+ [HideInInspector] m_start_Parallax_Heightmap_Texture("Heightmap", Float) = 0
+ [ThryToggle(_PARALLAX_HEIGHTMAP_TEXTURE)] _Parallax_Heightmap_Texture_Enabled("Enable", Float) = 0
+ _Parallax_Heightmap("Texture", 2D) = "gray" {}
+ [HideInInspector] m_end_Parallax_Heightmap_Texture("Heightmap", Float) = 0
+ //endex
+
+ //ifex _Parallax_Heightmap_Ray_Marching_Enabled==0
+ [HideInInspector] m_start_Parallax_Heightmap_Ray_Marching("Parallax Heightmap Ray Marching", Float) = 0
+ [ThryToggle(_PARALLAX_HEIGHTMAP_RAY_MARCHING)] _Parallax_Heightmap_Ray_Marching_Enabled("Enable", Float) = 0
+ [IntRange] _Parallax_Heightmap_Ray_Marching_Steps("Steps", Range(1, 10)) = 5
+ [HideInInspector] m_end_Parallax_Heightmap_Ray_Marching("Parallax Heightmap Ray Marching", Float) = 0
+ //endex
+ [HideInInspector] m_end_Parallax_Heightmap("Parallax Heightmap", Float) = 0
+ //endex
+
//ifex _Burley_Tiling_Enabled==0
[HideInInspector] m_start_Burley_Tiling("Burley Tiling", Float) = 0
[ThryToggle(_BURLEY_TILING)] _Burley_Tiling_Enabled("Enable", Float) = 0
@@ -697,6 +719,14 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Burley_Tiling_Normal("Normal", Float) = 0
//endex
+ //ifex _Burley_Tiling_Heightmap_Enabled==0
+ [HideInInspector] m_start_Burley_Tiling_Heightmap("Heightmap", Float) = 0
+ [ThryToggle(_BURLEY_TILING_HEIGHTMAP)] _Burley_Tiling_Heightmap_Enabled("Enable", Float) = 0
+ _Burley_Tiling_Heightmap("Texture", 2D) = "gray" {}
+ _Burley_Tiling_Heightmap_LUT("LUT", 2D) = "white" {}
+ [HideInInspector] m_end_Burley_Tiling_Heightmap("Heightmap", Float) = 0
+ //endex
+
[HideInInspector] m_end_Burley_Tiling("Burley Tiling", Float) = 0
//endex
@@ -1150,6 +1180,7 @@ Shader "yum_food/3ner"
[ThryToggle(_DEBUG_VIEW_WORLD_SPACE_NORMALS)] _Debug_View_World_Space_Normals("World space normals", Float) = 0
[ThryToggle(_DEBUG_VIEW_OBJECT_SPACE_NORMALS)] _Debug_View_Object_Space_Normals("Object space normals", Float) = 0
[ThryToggle(_DEBUG_VIEW_METALLIC_GLOSS)] _Debug_View_Metallic_Gloss("Metallic gloss", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_HEIGHT)] _Debug_View_Height("Height", Float) = 0
[ThryToggle(_DEBUG_VIEW_DEPTH)] _Debug_View_Depth("Depth", Float) = 0
[ThryToggle(_DEBUG_VIEW_DIRECT_NOH)] _Debug_View_Direct_NoH("Direct NoH", Float) = 0
[ThryToggle(_DEBUG_VIEW_DIRECT_LOH)] _Debug_View_Direct_LoH("Direct LoH", Float) = 0
@@ -1195,22 +1226,6 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Instancing("Instancing", Float) = 0
//endex
- //ifex _Parallax_Heightmap_Enabled==0
- [HideInInspector] m_start_Parallax_Heightmap("Parallax Heightmap", Float) = 0
- [ThryToggle(_PARALLAX_HEIGHTMAP)] _Parallax_Heightmap_Enabled("Enable", Float) = 0
- _Parallax_Heightmap("Heightmap", 2D) = "gray" {}
- _Parallax_Heightmap_Scale("Scale", Float) = 1
- _Parallax_Heightmap_Bias("Neutral point", Float) = 0.5
-
- //ifex _Parallax_Heightmap_Ray_Marching_Enabled==0
- [HideInInspector] m_start_Parallax_Heightmap_Ray_Marching("Parallax Heightmap Ray Marching", Float) = 0
- [ThryToggle(_PARALLAX_HEIGHTMAP_RAY_MARCHING)] _Parallax_Heightmap_Ray_Marching_Enabled("Enable", Float) = 0
- [IntRange] _Parallax_Heightmap_Ray_Marching_Steps("Steps", Range(1, 10)) = 5
- [HideInInspector] m_end_Parallax_Heightmap_Ray_Marching("Parallax Heightmap Ray Marching", Float) = 0
- //endex
- [HideInInspector] m_end_Parallax_Heightmap("Parallax Heightmap", Float) = 0
- //endex
-
//ifex _Shadow_Caster_Enabled==0
[HideInInspector] m_start_Shadow_Caster("Shadow caster pass", Float) = 0
[ThryToggle(_SHADOW_CASTER)] _Shadow_Caster_Enabled("Enable", Float) = 1