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-rwxr-xr-x3ner.shader4
1 files changed, 3 insertions, 1 deletions
diff --git a/3ner.shader b/3ner.shader
index e411ada..926f408 100755
--- a/3ner.shader
+++ b/3ner.shader
@@ -429,12 +429,14 @@ Shader "yum_food/3ner"
//ifex _Instance_Distance_Culling_Enabled==0
[HideInInspector] m_start_Instance_Distance_Culling("Distance Culling", Float) = 0
[ThryToggle(_INSTANCE_DISTANCE_CULLING)] _Instance_Distance_Culling_Enabled("Enable", Float) = 0
- _Instance_Distance_Culling_Distance("Distance (m)", Float) = 10
+ _Instance_Distance_Culling_Min_Distance("Min distance (m)", Float) = 0
+ _Instance_Distance_Culling_Max_Distance("Max distance (m)", Float) = 10
[HideInInspector] m_end_Instance_Distance_Culling("Instance Distance Culling", Float) = 0
//endex
//ifex _Instance_Texture_Offset_Enabled==0
[HideInInspector] m_start_Instance_Texture_Offset("Texture Offset", Float) = 0
[ThryToggle(_INSTANCE_TEXTURE_OFFSET)] _Instance_Texture_Offset_Enabled("Enable", Float) = 0
+ [DoNotLock] [HideInInspector] _Instance_ID("Instance ID", Float) = 0
_Instance_Texture_Offset_Data_Tex("Instance Data Texture", 2D) = "black" {}
_Instance_Texture_Offset_Cell_Dimensions("Cell Dimensions", Vector) = (1, 1, 1, 0)
_Instance_Texture_Offset_Angle_Randomization("Angle Randomization", Vector) = (0, 0, 0, 0)