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-rwxr-xr-x3ner.shader17
1 files changed, 17 insertions, 0 deletions
diff --git a/3ner.shader b/3ner.shader
index 6683b2d..30a2c40 100755
--- a/3ner.shader
+++ b/3ner.shader
@@ -1063,6 +1063,23 @@ Shader "yum_food/3ner"
[ThryToggle(_DEBUG_VIEW_OBJECT_SPACE_NORMALS)] _Debug_View_Object_Space_Normals("Object space normals", Float) = 0
[ThryToggle(_DEBUG_VIEW_METALLIC_GLOSS)] _Debug_View_Metallic_Gloss("Metallic gloss", Float) = 0
[ThryToggle(_DEBUG_VIEW_DEPTH)] _Debug_View_Depth("Depth", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_DIRECT_NOH)] _Debug_View_Direct_NoH("Direct NoH", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_DIRECT_LOH)] _Debug_View_Direct_LoH("Direct LoH", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_DIRECT_NOL)] _Debug_View_Direct_NoL("Direct NoL", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_DIRECT_LOV)] _Debug_View_Direct_LoV("Direct LoV", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_DIRECT_COLOR)] _Debug_View_Direct_Color("Direct color", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_NOV)] _Debug_View_NoV("NoV", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_AO)] _Debug_View_AO("AO", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_INDIRECT_DIFFUSE)] _Debug_View_Indirect_Diffuse("Indirect diffuse", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_INDIRECT_SPECULAR)] _Debug_View_Indirect_Specular("Indirect specular", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_BRDF_D)] _Debug_View_BRDF_D("BRDF D (distribution)", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_BRDF_F)] _Debug_View_BRDF_F("BRDF F (fresnel)", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_BRDF_G)] _Debug_View_BRDF_G("BRDF G (geometry)", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_BRDF_DFG)] _Debug_View_BRDF_DFG("BRDF DFG (IBL LUT)", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_BRDF_D_CC)] _Debug_View_BRDF_D_CC("BRDF D clearcoat", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_BRDF_F_CC)] _Debug_View_BRDF_F_CC("BRDF F clearcoat", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_BRDF_G_CC)] _Debug_View_BRDF_G_CC("BRDF G clearcoat", Float) = 0
+ [ThryToggle(_DEBUG_VIEW_BRDF_DFG_CC)] _Debug_View_BRDF_DFG_CC("BRDF DFG clearcoat", Float) = 0
[HideInInspector] m_end_Debug_Views("Debug Views", Float) = 0
[DoNotAnimate][HideInInspector] Instancing ("Instancing", Float) = 0