diff options
| author | yum <yum.food.vr@gmail.com> | 2026-03-30 18:43:30 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2026-03-30 18:43:34 -0700 |
| commit | c7c1f7733eac8d28faed999ee0dc4796d16a6ade (patch) | |
| tree | 7b67125cef30f104ac7fefbafeb7eca82de4f5b4 /debug.cginc | |
| parent | 46265149d719c0ebb61b0b72d9884f8bb5a76f4b (diff) | |
Add heightmaps to burley tiling
Also add --homo flag to gaussianize. This "homogenizes" the input by
removing low frequency energy from the DFT of the image luma.
Diffstat (limited to 'debug.cginc')
| -rw-r--r-- | debug.cginc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/debug.cginc b/debug.cginc index 6510fdd..f6c8f15 100644 --- a/debug.cginc +++ b/debug.cginc @@ -14,6 +14,12 @@ float4 apply_debug_view(v2f i, Pbr pbr, LightData light_data, BrdfData bd, return float4((normalOS + 1.0f) * 0.5f, 1); #elif defined(_DEBUG_VIEW_METALLIC_GLOSS) return float4(pbr.metallic, pbr.smoothness, 0, 1); +#elif defined(_DEBUG_VIEW_HEIGHT) + #if defined(_PARALLAX_HEIGHTMAP) || defined(_BURLEY_TILING_HEIGHTMAP) + return float4(F1_TO_F3(pbr.height), 1); + #else + return float4(0, 0, 0, 1); + #endif #elif defined(_DEBUG_VIEW_DEPTH) float2 screen_uv = i.pos.xy / _ScreenParams.xy; float depth = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screen_uv); |
