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| author | yum <yum.food.vr@gmail.com> | 2026-01-01 16:56:53 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2026-01-01 16:56:53 -0800 |
| commit | d06bf919efd978f018ddcb4e2d5807a7783fcc84 (patch) | |
| tree | eb2a6ad6602ff13ed3ab95111f0e6fd940d911d4 /Scripts/Fold/Editor/FoldToolbarView.cs | |
| parent | e70d2cb317295571c57abd229846424754dff937 (diff) | |
Begin work on "Fold," a node UI for manipulating vertex deformations
The idea is to expose a visual programming environment to speed up &
simplify animating vertex deformation effects.
Diffstat (limited to 'Scripts/Fold/Editor/FoldToolbarView.cs')
| -rw-r--r-- | Scripts/Fold/Editor/FoldToolbarView.cs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/Scripts/Fold/Editor/FoldToolbarView.cs b/Scripts/Fold/Editor/FoldToolbarView.cs new file mode 100644 index 0000000..1d31fd7 --- /dev/null +++ b/Scripts/Fold/Editor/FoldToolbarView.cs @@ -0,0 +1,17 @@ +using GraphProcessor; +using UnityEngine; +using UnityEditor; + +public class FoldToolbarView : ToolbarView +{ + public FoldToolbarView(BaseGraphView graphView) : base(graphView) {} + + protected override void AddButtons() + { + base.AddButtons(); + + AddButton("Generate keyframe", () => { + // TODO + }); + } +} |
